well in other news, I had this idea in my head of a trick system similar to sonic rush's, where you perform moves in midair to gain points/boost
if you don't know, in sonic rush, you can mash buttons in the air after hitting a spring to rack up a point counter, that earns you x amount of points/boost once you hit the ground
in this system of mine, you can mash buttons like in rush to earn a steady amount of pointage, but you can get more by tapping in a specified rhythm (which can vary depending on the character, like 1-1-1-1 or 1-2-1-2, etc.) you can propel yourself either straight up or straight horizontal every "measure" to maintain airtime and/or avoid enemies, and you can perform a finishing trick after performing at least one measure of tricks. the finishing move puts you in a prone state for one beat, and touching the ground/getting hit while in that state makes you lose 25% of the points you were going to gain from the trick, but once the prone state ends you gain 150% more points than you normally would once you reach the ground
this idea seems pretty good on paper so far but I'm not quite sure what style of platformer I can really fit that system into, so any ideas would be pretty ok