outstanding as Always, Bushy Boy/.
i've been workin on somethin for the past several days and it doesn't look like much but i have gone through the Hecklands and back getting this artificial Z axis stuff working right and not clipping randomly through level geometry
it works pretty well now, tho there are still problems where you can accidentally jump into collision areas, so i've just implemented the classic solution of poofing you to your last good location for now until i get some insight into that issue. still gotta add slopes and probably think about fleshing out the Z axis collision a bit more but it's workin pretty alright so far (shoutout to plastiware for puttin me in the right direction)