Poll

Weekly 2: What should the next update be?

More Weapons!
140 (59.1%)
More Depth! *
97 (40.9%)

Total Members Voted: 80

Author Topic: The Medieval Mod  (Read 41668 times)

Guess what! My grand scheme (And the Poll Results...) has led me to make a ItemCraft formula, a way to make a ton of items with only one datablock each, and like, the most hilarious way to kill anyone ever!

Item Craft

Item Craft is accomplished by taking a TON of items, and putting 'em all together until you hit a final finished product.

For instance, let's say we're making a White Blocktard Sword, the weakest possible shield-less sword..
(Bas**** Sword)

We'll need a fair amount of ore: For instance, for a White Blocktard Sword, we'll need 5 White Blokium, than combine the Blokium until we get a lump of 5 Ores; Than, we make it into a bar with a Flaming PortaForge (Whichis made by combining wood with a PortaForge), than combining the bar with a mould, than combining the unfinished sword with a hammer, ending the process, and leaving you with a fairly powerful Blocktard Sword. And this was just a basic idea: There's a ton of potential recipes to be found in Recipe Books and from random tinkering.

That process again, for TL;DR guys:

White Blokium Ore x 5 = White Lump (5)
Wood + PortaForge = Firey Forge (1)
PortaForge + White Lump (5) = White Bar (5)
White Bar (5) + Sword Mould = Unfinished White B. Sword
Unfinished White B. Sword + Hammer = White B. Sword

Plus, the Firey PortaForge works as a flamethrower! Giving the basic smithy working to scrounge up a living having a defense is something I haven't seen in ANY RPG, ever. EVER.

If you have feedback on the item system, tell me, and I'll make modifications as I / you see fit.

Also, sorry for the double post.

 The Poll has been reset due to the newest Game Mechanic (Depth) has been added. And for a special treat for the dudes who love weapons, we made a sword. But you get the point.

NINJA EDIT: Holy crap there's a modify that I managed to overlook even though I use it on the front page! ALL THE TIME!

* Bushido facepalms.

Lookin' for a pick-axe. Does anyone have a model for a pick-axe?

Disclaimer: I didn't have time to search the forums yet.

Additionally, does anyone know what the model name of 'the little brick-like object you wield when you lay bricks' is?
« Last Edit: November 13, 2007, 08:43:54 AM by Dilt »

I would recommend coming up with names that don't suck.  "Blockium" and "PortaForge" are pretty iffy.

No, duh.

They're placeholders: I'll probably replace them with plastic or something.

Lookin' for a pick-axe. Does anyone have a model for a pick-axe?

Disclaimer: I didn't have time to search the forums yet.

Additionally, does anyone know what the model name of 'the little brick-like object you wield when you lay bricks' is?

base/data/shapes/brickWeapon.dts

Made the pick, I was going for Ephi's style, and I didn't come up well in that department.

Otherwise, the pick is win. Link

Thanks, MrPickle and Bushi! I'll get to work. >:D

I think some of the materials will use the brickWeapon.dts, if wielded or dropped or such. What do you think?

I have a held model, but the brick weapon for it falling is good.

This mod looks awesome so far guys.

Need sword models? I can make some sweet swords.

Need sword models? I can make some sweet swords.
Don't take my word on this, but I think we're happy to take submissions.


Really, can I join?
I'll tell Bushi... but your avatar is as fearsome as mine my friend.

Sorry I'm taking so long with making Combinable Items work with the Inventory GUI. But in other news, I added a command to list Combinable items (It msgs the client something like "Combine X with Y to get Z".)