Author Topic: Space Engineers (Bug Fixing Period)  (Read 185184 times)

is there a public server you guys play on?

No one has done so yet, but its a great idea for someone who can handle a dedicated server could start one up for the BL community.

No one has done so yet, but its a great idea for someone who can handle a dedicated server could start one up for the BL community.

i might be able to do it, but i'd have to know if it would be something you guys would really like

I would definitely join occasionally to build some stuff and might even catch someone online at the same time. Its good to have a dedicated.

And even better it could be survival and we can all just play normally by ourselves and have a chance of being online at the same time as someone else and do some alliance merger or whatever.

Only problem with playing with you all is having to setup a scheduled date to play, sharing steam info and deciding on a host, which all would be solved that way.

But that's just me. If anyone else has something to say about it..

No one has done so yet, but its a great idea for someone who can handle a dedicated server could start one up for the BL community.
I probably could

EDIT: Just seen this http://forum.keenswh.com/threads/dx11-texture-converter.7360367/ DX11 textures are closing in!
« Last Edit: May 25, 2015, 12:45:44 PM by Alyx Vance »

posting this pre-update, planets please. crossing my fingers here but its probably not going to happen today.

I seriously doubt planets are going live until months from now, or at least a month.

But still the update today is pre damn good.

Update:
DirectX 11 renderer has been added to the game. It is available as an option in Graphics settings and players can choose between the old DX9 and the new DX11 (the game has to be restarted after that). The main advantages of the DX11 renderer are better game performance and visual look of the models. The renderer is still in early stages of development, so some bugs and visual issues may be present.

The DX11 renderer of the game uses physically based rendering (PBR), which helps to achieve a more realistic look, especially for metallic surfaces. For modders, it means that they will have to create a new set of textures for DX11: albedo, metalness, ambient occlusion, gloss, color change, emissive and alpha masks. For existing models it is possible to use our DX9 to DX11 texture converter, but in the future we recommend making PBR textures first, and then converting them to the last-gen format.
We will be slowly replacing old placeholder models with reworked assets. Five updated blocks are released in this update (Beacon, Gyroscope, Warhead, Projector, Spotlight). Keep in mind that pretty much all models have to be recreated from scratch, and it's a slow process. Therefore it might be a while before the next updated model pack is released.

Additionally, players will now have the option to rotate a static station by switching to rotating mode (via pressing the 'B' button). The station created in the Station rotation mode will not allow blocks separated from it to be merged again.

video: https://www.youtube.com/watch?v=OJweMz-IXJ8

i'm liking the update

but it looks like i just got out of a chlorine pool.. what the bloom forget gatdamn bright whites


my comp can't run dx11    \o/

it can run it but fps is atrocious. Oh well, It's still great for ppl with good comps.

my comp can't run dx11    \o/

it can run it but fps is atrocious. Oh well, It's still great for ppl with good comps.
my PC is stuff and it runs infinitely better on dx11 than it does on dx9

Have yet to try the new renderer, trying now

I would assume, but the frame rate is lower. I know stuff about graphics and computer knowledge so if anyone can tell why dx9 runs faster than x11 then that'd be great.

I never understood the goal of this game, besides rebuilding your ship/station or whatever it is you are doing.

There currently isn't any. Its mainly a spaceship creator. Any form of goal in the game is strictly player driven at the moment.