You realize that larger sips take more structure HP damage, right? Meaning you have to destroy a smaller percentage of the enemy ship to disable it than you would on a smaller ship. Meaning that small sips ave a chance.
missiles took a big hit in terms of efficiency (they needed one) so I'm not sure how well it would perform now. I'll re-evaluate it.
I am a vehement supporter of the use of
Lanchester's Square Law as the mechanism that governs ship to ship combat. One small ship should not have a chance in hell against a big ship, however, a dozen, or dozens of small ships who's combat power increases exponentially should be able to overpower one.
In terms of armament of the Boreslaw, I'm sure I could cook up some replacements for the missile batteries once someone explains how cannons work now. It sounds like they are automatically punch-through now.