On the topic of Zoe Quinn being a "game" developer.
Was depression quest even, yknow a game?
It just looked like a large paragraph with some multiple choice buttons to press to me.
It is an Interactive Fiction.
At first it was labelled as such on their site, but somehow somebody got it into their head that, because it has the bare minimum level of interaction, it's suddenly a video game, despite having no game mechanics whatsoever. Because of this, there's no immersion or engagement, and so the audience will get bored almost immediately and quit.
The only reason they'd stay is if they enjoy a poorly crafted story. I'm sure, given the same stretch of time she used, I could have written a much more entertaining story that covers depression.