Author Topic: System_StaticMaps [1.2-beta] - Easier static shape loading. Kitchen in works!  (Read 111439 times)

im working on the collision for the bed, so far i have most of it done except the secret room.

also, if anyone wants to pitch in and help me add collision to a certain part of the bedroom (split furniture into a new model and add collision), that would help speed up the process of making the bedroom alot.

If it's straightforward modeling and just time consuming, i'd be up for it. Although i am not sure how i'd do with something more difficult than standard items

I'm occupied on the hell of all collision work...


I may need to split the fridge into two dts files lol


edit: just checked bl v20, those poles actually have collision box going across them all. thank god.
« Last Edit: September 20, 2014, 12:36:15 PM by EcstaticEggplant »

Now you know what'd be awesome, that no one has done before in maps?
Merging Bedroom and Kitchen

Now you know what'd be awesome, that no one has done before in maps?
Merging Bedroom and Kitchen
And a piss bucket for the target audience?  :cookieMonster:

Now you know what'd be awesome, that no one has done before in maps?
Merging Bedroom and Kitchen

But then you'd need a hallway, closets, bathrooms, a living room...

But then you'd need a hallway, closets, bathrooms, a living room...
Quite sure he means a mashup, not a integration

Now you know what'd be awesome, that no one has done before in maps?
Merging Bedroom and Kitchen

Now now... focus on the basics gentlemen.

wrapperup are you planing on making the whole bedroom? (the roof, the secret underground thing, the drawers, etc)

wrapperup are you planing on making the whole bedroom? (the roof, the secret underground thing, the drawers, etc)
yes i am
« Last Edit: September 20, 2014, 04:40:33 PM by Wrapperup »

when do you think it's gonna be done

GO WRAPPERUP GO!!!!
We need to make a banner for System_staticmaps so we can SPREAD THE WORD

I also found a really easy way if you use hammer world editor: First make your map and compile it, second use Crafty http://nemesis.thewavelength.net/index.php?p=45, and third use the dts exporter in the old blender and do some texuting.

OBJ File of bedroom: http://tinyurl.com/bedroom-zip
« Last Edit: September 20, 2014, 05:42:32 PM by mario0126 »

GO WRAPPERUP GO!!!!
We need to make a banner for System_staticmaps so we can SPREAD THE WORD

I also found a really easy way if you use hammer world editor: First make your map and compile it, second use Crafty http://nemesis.thewavelength.net/index.php?p=45, and third use the dts exporter in the old blender and do some texuting.

OBJ File of bedroom: http://tinyurl.com/bedroom-zip


i already have the bedroom model. thanks tho, may be useful to other people :cookie:

i already have the bedroom model. thanks tho, may be useful to other people :cookie:
Why not make a addon that loads - Mis, Dif, Ter Files?

Why not make a addon that loads - Mis, Dif, Ter Files?
Because that's not possible to do as an add-on.

I started working on a converter that could parse these files and turn them into useful things like static shapes and bricks, but never finished it and most likely never will as I pretty much stopped playing blockland. Though, if wrab wants to do something similar that would be awesome