Author Topic: System_StaticMaps [1.2-beta] - Easier static shape loading. Kitchen in works!  (Read 123924 times)

Wrap, how did you get your bedroom collisions to work so well? I can teleport a jeep from the top of the  back and it'll just bounce around the floor smoothly, but if I do the same on earth or my own maps it'll just go straight through.

The MS3D files is there if you want to look. It may be i used a cube instead of a plane?

don't, i think he's joking
What? Puush is great.. I and many others here use it. Am i missing something or..?


Redid the logo, hows that?

It contrasts better on blue, so check out the OP if you think it looks wierd.
« Last Edit: September 21, 2014, 09:02:24 AM by Wrapperup »

Love the new logo. Very good job

The logo's great! Although, sharpen the shadows a little?



Here it is on a blue post background.
By the way, how did you get the shadow's transparent edges to work well with the post background?

[imghttp://dl.dropboxusercontent.com/s/dom7elxg73g4i0y/staticmaplogonew.png?dl=0[/img]

Here it is on a blue post background.
By the way, how did you get the shadow's transparent edges to work well with the post background?

I rendered the cube in blender, on a green bg, and then chroma keyed out the green.




So wrapperup how is the bedroom going?

The dresser's collision is completly done. Gotta finish the bed's secret and the bed will also be done.


Now the bed collision would only take a minute right?

Now the bed collision would only take a minute right?

Dresser was extremely complex, so yes, it shouldnt be too long.

Dresser was extremely complex, so yes, it shouldnt be too long.
Can i pm you something real quick?