Author Topic: 2015/01/13 - Blockland r1956  (Read 46173 times)

how to plant more than 256k bricks? still getting the "limit" thing?
Did you first raise the brick limit when starting a game?

man, thanks. i completly forgot it existed!

An update? Well thats something I haven't seen in a while...

Is the duplorcator broken for anyone else, too?

Huh, the Gravity Gun/Double Jump isn't actually broken, it just seems like the DemoPack and Portal Gun broke them.  Everything works fine...except the fact that Double Jump Playertype can infinitely jump.

the update seems to have broken my very high and max shaders effect :/
lel crashed with 775000 verts wtf

Jesus. ill wait until random crashs will be fixed
« Last Edit: January 14, 2015, 09:52:35 AM by Sylvanor »

Love the update, especially the ghosting limit as my server lags like hell because of constant F-18's and other vehicles.

The one thing I am really waiting for is a faster save upload.

Code: [Select]
3 languages found.
LANG --- Switching languages!
is this a new thing

Code: [Select]
3 languages found.
LANG --- Switching languages!
is this a new thing
where did you see this?

where did you see this?
it was in the console while i was on the main menu

Code: [Select]
3 languages found.
LANG --- Switching languages!
is this a new thing

You sure it's not that crappy translation mod?

You sure it's not that crappy translation mod?
That's a thing?

That's a thing?
Quote
Executing Add-Ons/System_BlocklandEssentials/language.cs.
Executing config/client/languages/language.cs.
Moving Add-Ons/System_BlocklandEssentials/languages/norwegian.txt to config/client/languages/norwegian.txt
Moving Add-Ons/System_BlocklandEssentials/languages/english.txt to config/client/languages/english.txt
Moving Add-Ons/System_BlocklandEssentials/languages/danish.txt to config/client/languages/danish.txt
Evidently.


Wasn't it useful for certain playertypes and other events/addons though?
after double checking myself on how the networking works, obviously the server knows the player's health, so it wouldn't be impossible for the server to transmit a player's health if needed.