2015/01/13 - Blockland r1956

Author Topic: 2015/01/13 - Blockland r1956  (Read 73946 times)

Try running the updater again for the server, that's all I can really recommend
What updater?

edit: blockland is using 1.3gb/32gb of ram at the moment. what is going on?
« Last Edit: January 13, 2015, 08:17:50 PM by Tezuni 2.0 »

is it increasing gradually? memory leaks lmao


What updater?

edit: blockland is using 1.3gb/32gb of ram at the moment. what is going on?

Just started it up. None for me, but is using a lot of CPU just sitting at main menu. Been a while since I played though so I don't know what's normal for it anymore.

Would it be possible to get one of these for jumpForce as well?
mass and runforce would be nice additions as well.

What about veterans that also use steam?

Oh and the broken stuff, specifically the constant spam and Gravity Gun crash:  https://www.mediafire.com/?pqdxd2kjmos980k

I had to put it in a note pad because it would stretch the page to infinity.

The other one just stops at a file:

Code: [Select]
Loading Add-On: Weapon_Skins_Sniper (CRC:1745029002)
Executing Add-Ons/Weapon_Skins_Sniper/server.cs.
  Loading Add-On "Weapon_Package_Tier2"
Executing Add-Ons/Weapon_Package_Tier2/server.cs.
  Loading Add-On "Weapon_Package_Tier1"
Executing Add-Ons/Weapon_Package_Tier1/server.cs.
Activating package: AmmoSpawn
Executing Add-Ons/Weapon_Package_Tier1/Item_Ammo.cs.
Activating package: AmmoStaticPackage
Activating package: AmmoStaticPackage2
Activating package: AmmoStaticPackage3
Activating package: AmmoStaticPackage4
Activating package: AmmoStaticPackage5
Activating package: AmmoStaticPackage6
Activating package: AmmoStaticPackage7
Activating package: AmmoStaticPackage8
Activating package: AmmoStaticPackage9
Activating package: AmmoStaticPackage10
Executing Add-Ons/Weapon_Package_Tier1/Ammo_Unified.cs.
Activating package: BigAmmoPackage
Activating package: BigAmmoDropPackage
Executing Add-Ons/Weapon_Package_Tier1/Support_RaycastingWeapons.cs.
Activating package: RaycastingFire
 package RaycastingFire is already active
Executing Add-Ons/Weapon_Package_Tier1/Support_AmmoGuns.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Submachinegun.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Pump Shotgun.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Pistol.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Akimbo Pistol.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Sport Rifle.cs.
Executing Add-Ons/Weapon_Package_Tier2/Support_AltDatablock.cs.
Activating package: AltDatablocks
 package AltDatablocks is already active
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Assault Rifle.cs.
Object 'pistolTracerEmitter' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Battle Rifle.cs.
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Combat Shotgun.cs.
ShapeBaseImageData:: Could not resolve state "Ready" for image "CombatShotgunAltfireImage"
Activating package: combatShotgunDualfire

It always stops at "Activating package: combatShotgunDualfire", and many of the T+T files have this issue.

I see a package called AdvWeaponry that could be causing it.


I see a package called AdvWeaponry that could be causing it.

Trying to find out where that could be, and I am not having any luck.

Trying to find out where that could be...
Something with advanced weapons lol

I see a package called AdvWeaponry that could be causing it.
There isn't anything in that little patch of information that has AdvWeaponry in it.
Looking for it by eye, I can't find anything even remotely relevant.

If you Ctrl-F on the page, you'll only get 3 results for that package you thought was causing it (at the time of posting this), and none of them are in the code.

I'm wrong.

Trying to find out where that could be, and I am not having any luck.
Lookie lookie.
« Last Edit: January 13, 2015, 09:14:03 PM by Jubel »


Something with advanced weapons lol
The only "advanced weapons" that I have are AdvancedLegoBlasters, and I just disabled that and it did nothing to fix the problem.

Lookie lookie.
I mean the add-on causing the problems...unless that is in there and I am just being unobservant.  I think it's Package_HK.  Gonna test if that is borked.
« Last Edit: January 13, 2015, 09:24:54 PM by Swampivorous »

holy loving stuff

this is not happening

Nope, it's not AdvWeaponry.  I just disabled it and it still crashes/spams consoles.

Thanks badspot.

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