2015/01/13 - Blockland r1956

Author Topic: 2015/01/13 - Blockland r1956  (Read 74023 times)


stuff i missed the dev first page i usually make

I think the only weapons broken are the...Portal, Gravity and TF2 Demo Pack (namely the Sticky Bomb).  Other than that, everything else runs smoothly.  Except for the lava not doing it's usual 20 damage per tick.

How are they broken?

How are they broken?
The Portal Gun and Demo Pack will make every weapon spam the console upon being fired.

The secondary fire for both the Sticky Bomb Launcher and Gravity Gun crash with a runtime error.

A lot of T+T add-ons were also broken, freezing the game before it finished loading add-ons.  Should I replicate results and try to post the console/or instance of crash?

  • setMaxForwardSpeed
  • setMaxBackwardSpeed
  • setMaxSideSpeed
  • setMaxCrouchForwardSpeed
  • setMaxCrouchBackwardSpeed
  • setMaxCrouchSideSpeed
Would it be possible to get one of these for jumpForce as well?

Badspot, listen
Theres a problem with clearing bricks, it always crashes the server
Please
loving
fix it

yes can blockland veterans receive a unique hat

yes can blockland veterans receive a unique hat

free hats to steam users is more likely

YAY! Yu jus made my night!

multiple dedi server runtime error crashes within a short period of time, and for some reason i cannot shift or cancel ghost bricks, but i can plant them.

tried removing all client and server build related mods (i.e. build rights, client orb shift building, etc) to no avail

but other people can don't have this issue on the server, just me.  i haven't added any new client mods lately.

Badspot, listen
Theres a problem with clearing bricks, it always crashes the server
Please
loving
fix it
Please make a topic in the help section, this will not solve anything.
Maybe the problem isn't in Blockland but in one of your addons. Ever thought of that?

But we will not discuss this here, go to the help section.


OT: I am glad so glad Badspot released a new update.
Thanks!
We love you Badspot!
(no homo)

Badspot, listen
Theres a problem with clearing bricks, it always crashes the server
Please
loving
fix it
First off, you can help by posting your console.log with a better description of the problem, along with what happens when you run the game clean/vanilla.

Second, I've been unable to replicate your issue, and I'm even loaded up on add-ons and mods.
It must be something on your end.

multiple dedi server runtime error crashes within a short period of time, and for some reason i cannot shift or cancel ghost bricks, but i can plant them.

tried removing all client and server build related mods (i.e. build rights, client orb shift building, etc) to no avail

but other people can don't have this issue on the server, just me.  i haven't added any new client mods lately.
Try running the updater again for the server, that's all I can really recommend

Oh my goodness! Thank you soo much Badspot!!! :D

free hats to steam users is more likely
What about veterans that also use steam?

Oh and the broken stuff, specifically the constant spam and Gravity Gun crash:  https://www.mediafire.com/?pqdxd2kjmos980k

I had to put it in a note pad because it would stretch the page to infinity.

The other one just stops at a file:

Code: [Select]
Loading Add-On: Weapon_Skins_Sniper (CRC:1745029002)
Executing Add-Ons/Weapon_Skins_Sniper/server.cs.
  Loading Add-On "Weapon_Package_Tier2"
Executing Add-Ons/Weapon_Package_Tier2/server.cs.
  Loading Add-On "Weapon_Package_Tier1"
Executing Add-Ons/Weapon_Package_Tier1/server.cs.
Activating package: AmmoSpawn
Executing Add-Ons/Weapon_Package_Tier1/Item_Ammo.cs.
Activating package: AmmoStaticPackage
Activating package: AmmoStaticPackage2
Activating package: AmmoStaticPackage3
Activating package: AmmoStaticPackage4
Activating package: AmmoStaticPackage5
Activating package: AmmoStaticPackage6
Activating package: AmmoStaticPackage7
Activating package: AmmoStaticPackage8
Activating package: AmmoStaticPackage9
Activating package: AmmoStaticPackage10
Executing Add-Ons/Weapon_Package_Tier1/Ammo_Unified.cs.
Activating package: BigAmmoPackage
Activating package: BigAmmoDropPackage
Executing Add-Ons/Weapon_Package_Tier1/Support_RaycastingWeapons.cs.
Activating package: RaycastingFire
 package RaycastingFire is already active
Executing Add-Ons/Weapon_Package_Tier1/Support_AmmoGuns.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Submachinegun.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Pump Shotgun.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Pistol.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Akimbo Pistol.cs.
Executing Add-Ons/Weapon_Package_Tier1/Weapon_Sport Rifle.cs.
Executing Add-Ons/Weapon_Package_Tier2/Support_AltDatablock.cs.
Activating package: AltDatablocks
 package AltDatablocks is already active
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Assault Rifle.cs.
Object 'pistolTracerEmitter' is not a member of the 'ParticleEmitterData' data block class
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Battle Rifle.cs.
Executing Add-Ons/Weapon_Package_Tier2/Weapon_Combat Shotgun.cs.
ShapeBaseImageData:: Could not resolve state "Ready" for image "CombatShotgunAltfireImage"
Activating package: combatShotgunDualfire

It always stops at "Activating package: combatShotgunDualfire", and many of the T+T files have this issue.