Author Topic: 2015/01/13 - Blockland r1956  (Read 71254 times)


Many thanks for the update.

« Last Edit: January 13, 2015, 03:46:17 PM by ?Sir Info? 2 »

This is 10x better than whatever that hat update was that everyone was sperging about.
Quote from: Game Files
clientCmdSetClientHatTicket
Still on the way.

The first person to hit the new datablock limit will get an award.

The first person to hit the new datablock limit will get an award.
What was the previous limit?



The first person to hit the new datablock limit will get an award.
Already on it.

Changes:

  • Brick movement is now camera relative when in free cam mode
  • Partially typed chat messages are now preserved when going from the loading screen to game
  • Delete buttons added to save/load bricks GUIs
  • Addressed crash exploit related to NetStringTable - I've attempted to fix the actual bug in the class, rather than detect and filter bad traffic.  Hopefully this works.
  • Increased maximum ghost limit to 1M, what could go wrong
  • Increased datablock limit to 8k, that'll be fun to download
Yes

Awesome.

But now sometimes when something is duplicated or fillcanned, ghosting appears indefinitely.  It's odd because when you're in this infini-ghosting thing, you can't pull any tools out or replace your current tool.  You can Self Delete, but it doesn't do anything.  Respawning takes a moment though.  Chat works normally; reconnecting seems to help.

so stuff happened on badspot's server


and also somehow I pushed badspot back into the loving start

So...this is why i cant play Blockland on steam?
Because its updating?
« Last Edit: January 13, 2015, 04:00:53 PM by Cookies and Cream »


  • Increased maximum ghost limit to 1M, what could go wrong
I have never been so happy, builds are going to be so big and more unlimited-like. If only this had come earlier for previous projects, but now we can finally make insane widespread builds for mods of all sorts!