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Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 748475 times)

I wish chems had more of a penalty for usage. I stopped using them altogether just like power armor, except for the occasional psychobuff for "shtf but i refuse to let this behemoth best me in arm wrestling" type of situations, implying I remember I'm carrying some

chems are my largest source of income

I wish chems had more of a penalty for usage. I stopped using them altogether just like power armor, except for the occasional psychobuff for "shtf but i refuse to let this behemoth best me in arm wrestling" type of situations, implying I remember I'm carrying some

chems are my largest source of income

In the original fallout games even if you didn't get addicted there is still a hangover stage. So you take a mentat and gain all the bonuses. Then after awhile the mentat wears off and you'll suffer no ill effects. After a day your stats will go into the negatives because you'll then suffer the hangover stage.


However if you ever suffer from a mentat addiction you will basically become handicapped. This will go on for the next 7 days unless you keep taking mentats.




Fallout 4 has no hangover stages, no side effects and addiction side effects are incredibly tame when compared to Fallout 1 and 2.

has anyone else noticed this on the prydwen? its close to the mole rat nursery
http://imgur.com/s0yG9Ki
is it like an easter egg or?
« Last Edit: December 25, 2015, 10:49:38 AM by The GI of MA »

yes, at the end of the prydwyn deck

That's the point. Drugs were suppose to give up great bonuses with horrible side effects. If you played Fallout 1 and 2 you would know this.

In Fallout 1 and 2 every drug except jet was incurable you'd have to wait about 7 days for the side effects to wear off. Super Stimpacks even cause you to lose health after awhile.

Jet on the other hand is permanent until you find a cure. If you're lucky you may find a cure halfway through the game. It took me like 2 in game years until I found a cure for jet.

It's not stuff game design it's role playing game design, go and play a REAL role playing game and then come back. (Oblivion, Skyrim, Fallout 3 and Fallout 4 does not count as real role playing games.)

I'm not sure what playing Fallout 1 and 2 have to do with the chem systems in New Vegas and Fallout 4 but nice pot shot at trying to invalidate me. I don't know if you noticed, but Fallout 1 and 2 were played in loving isometric views. The combat was basically turn-based. Their game-play styles were beyond unimaginably different from the following 3 titles. It's called innovation. The mechanic you are describing revolves around an 8 minute boost that has a chance of a negative side effect lasting the entire game (jet in particular). This is a description of a severely unbalanced feature and I'm not sure what grossly unbalanced features have to do with RPG's, or how they make they make the game better or more hardcore. Fallout 1 and 2's chem system worked in Fallout 1 and 2 because the entire combat system was handled by the game in the form of a bunch of numbers. In Fallout 3, New Vegas and (particularly) Fallout 4, you have a crosshair. It's time to move on.

The 7 in-game days thing makes sense, but what would stop somebody from just loving going to sleep for a week? The chem system could use a nerf I agree, the addictions can be cheap to cure, but none the less you still have a chance of getting a negative effect EVERY TIME you use a chem which can stack up against players who use them often. Not to mention putting you at a disadvantage in the middle of the wasteland. Sounds to me like a pretty good example of negative side effects (without having to be a big loving nuisance). If anyone had a legitimate reason to change the chem system, I'm sure they easily could.

And yeah, I don't know, I've played your RPG-waifu New Vegas for 117 hours with many, many different characters and so far I'm convinced that your idea of "role playing game design" isn't really 'design' at all, it's just a bunch of hamfisted tweaks based on your personal opinion that fake difficulty is a good thing.

Winners don't use chems.

I don't think anyone would use chems if you had your say in it.

I don't think anyone would use chems if you had your say in it.

Despite the horrible side effects the chems in the original games were 100% more useful than the chems in the new Fallout games making their horrible side effects worth it.



I guess after 200 years all the chems expired and we are left with junk.

The 7 in-game days thing makes sense, but what would stop somebody from just loving going to sleep for a week?

You could except the original fallout games are timed preventing incompetence. You have 100 days to find a water chip in Fallout 1.

Fallout 2 has quests which are timed. For example you have 30 days to prevent one town from attacking another town. If you're just going to sleep for 7 days to wait for chems to wear off you are hurting your chances at saving this town.

Also Fallout 2 ends in like 13 game years. If you're going to waste your time sleeping instead of playing then good luck. Time goes by fast. Yes people have wasted 13 years just resting up instead of actually going out and playing lol.

if I wanted to play either of the first games I'd get a mod to remove any timers
I'd also get a mod to change the gameplay into something that isn't trash

if I wanted to play either of the first games I'd get a mod to remove any timers
I'd also get a mod to change the gameplay into something that isn't trash
Or just play the game and don't mod it like that, because it ruins the gameplay?

if I wanted to play either of the first games I'd get a mod to remove any timers
I'd also get a mod to change the gameplay into something that isn't trash

You'll never learn from your mistakes if you disable the 100 day timer. Once you get them a steady stream of water you won't need the 100 day timer anymore.


That's the problem with videogames today, they don't make the players want to think. They assume their players are brain dead.



It's insulting to me when I play a game and the first hint that pops up on the screen is "press 'w' to move forward."

Or just play the game and don't mod it like that, because it ruins the gameplay?
or let him play the game how he wants

or let him play the game how he wants

The original game on easy would simply be too hard for him, he's probably better off downloading casual mods anyways.

because it ruins the gameplay?
it's too late for that, my friend

Leave it to the Bethesda Fallout fans who never played the interplay fallout games to criticize me about what they think an RPG is.

I didn't cry when I accidentally killed an essential character in Icewind Dale, loving up my progress. I simply restarted the game no problem. I didn't go on whatever was the equivalent of tumblr back then to write a nasty blog about it.