Poll

[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 718799 times)

Do bethesda still take caps as currency?

My vault has 5 females and 15 males.

I sent all the females into the kitchen. It is the one area that isn't holding up its own weight around the vault. We never produce enough food from these slacking females.



I'm running a social experiment on my vault.

For some reason I am getting more males than females than normally. I am not controlling this.

When I get enough females I'll have 5 per living quarters and 1 man in each living quarters so I can repopulate 5x per quarters.

Do bethesda still take caps as currency?
No.
Quote from:  Pete Hines, Bethesda Employee
To be clear, just this time. Don't start sending stuff. Won't work.

got my game set up with an array of mods, many different from those used on my last play through, and optimized all of the settings. took like 4 hours to do it all but my game both looks & runs MUCH better. plus it doesn't crash anymore like it used to when i went to certain places lol

No.
ftfy, had an 'l' at the end

Do bethesda still take caps as currency?
If they did everyone would be buying the game for like $5

tony I have a feeling that those females aren't very agile

tony I have a feeling that those females aren't very agile

You don't need to be agile to make a sandwich

You don't need to be agile to make a sandwich
In Fallout Shelter you do.


It's a fast food restaurant but they forgot how to work it like a fast food restaurant so it is just chaos

And that is why workers need to be agile

Moltenkittens how do you know how Fast food restaurants work?

It's a fast food restaurant but they forgot how to work it like a fast food restaurant so it is just chaos
you mean like irl fast food restaurants?

Moltenkittens how do you know how Fast food restaurants work?
My secret shame is I am addicted to Mcdonalds, I just don't have a matching figure
you mean like irl fast food restaurants?
nah, they don't have the organization of real ones

http://www.pcgamer.com/fallout-4-survival-mode-changes-leak

Survival mode changes confirmed by Bethesda.

Quote
Here's what you have to look forward to when Survival Mode arrives:
Saving: Manual and quicksaving are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.
Combat: Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" (see below).
Fast Travel: Fast Travel is disabled. If you wish to be somewhere, you'll have to physically travel there.
Weighted Ammo: Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.
Compass: Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.
Adrenaline: Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.
Wellness: You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Sickness" below), and eventually even dealing physical damage to you.
Fatigue: Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for other actions. The amount of Fatigue you've accumulated is displayed in red on your AP bar.
Sickness: A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy's Data tab and pressing [RShoulder] to view your active effects.
Antibiotics: Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.
Bed Types: The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it.
Crippled Limbs: Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.
Carry Weight: Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!
Companions: Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.
Enemy and Loot Repopulation: Locations you've cleared will now repopulate enemies and loot at a significantly slower rate.