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[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 717576 times)

It's about the same as coca cola and I have yet to find 50 bottle caps just laying in an office drawer
There are stuff loads of bank notes in circulation but I never find them in drawers.


Like, loving hell, you're criticising the randomisation of loot.
Do you bitch about gold left in caves in Skyrim? Because I have never found a chest of gold in a cave before. How unrealistic that it should exist in a game!

Well considering how caps in the original games were actually rare. Fallout 1 is only a couple of years after the bombs and the most you'll find is like maybe less than 10 caps in a drawer. Weapon prices are through the roof and caps are hard to find. A rocket launcher costs about like 3,000 caps and ammo for it is like 400 caps each.

Fallout 3 caps are so loving common. 50x more common than Fallout 1. Not only that you can buy a perfectly good rocket launcher for a mere 20 caps.

Maybe more people drank Nuka Cola in the east and so there are more caps


Not only that you can buy a perfectly good rocket launcher for a mere 20 caps.
Are you confusing weight with value? Because according to the wiki, a rocket launcher weighs 20 lbs and is valued at 500 caps in fallout 3.

Are you confusing weight with value? Because according to the wiki, a rocket launcher weighs 20 lbs and is valued at 500 caps in fallout 3.

No, I'm talking about my gameplay experience with Fallout 3. 500 caps is for a fully repaired rocket launcher.


Also doesn't help prove your point. At the end of Fallout 3 I had like 50,000+ caps. Didn't help that everything was so cheap. 500 caps for a 100% repaired rocket launcher? What a bargain. 20 caps for an almost broken rocket launcher that I can repair for like nothing? Even better.

No point in a currency system if everything is too cheap and the currency is easy as hell to obtain. The worth of caps in Fallout 3 is like 6x more valuable than Fallout 1 and what's worse is that they are 5x more common than caps in Fallout 1 when they were suppose to be rare and hard to obtain.
« Last Edit: February 21, 2016, 12:49:57 PM by Lord Tony® »


Also doesn't help prove your point.
I wasn't saying that to prove a point.
500 caps is for a fully repaired rocket launcher.
I don't think that's how bartering works in fallout 3.
The value isn't the actual price of the item.
No point in a currency system if everything is too cheap and the currency is easy as hell to obtain.
Yes, no point at all. The game would've been exactly the same if all the merchants gave you everything for free.
that was sarcasm
At the end of Fallout 3 I had like 50,000+ caps.
I don't suppose you could prove this?
20 caps for an almost broken rocket launcher that I can repair for like nothing? Even better.
In fallout 3, it's always the same price, if not more expensive, to buy a broken item and have a merchant repair it compared to buying a non-broken item.
The only other way to repair a weapon is with another weapon of the same type.
Neither of those costs really seem to be "like nothing" to me. Am i missing something?

I don't suppose you could prove this?

You asking me to prove something is getting annoying and now you want me to prove how possible it is to amass amount of caps?

I can't get back on Fallout 3 anyways my stuff is corrupted.
« Last Edit: February 21, 2016, 03:45:47 PM by Lord Tony® »

By the time you explored everything, finished all the DLC's and are near the last quest on FO3, you could haver very well amassed 50K caps.

https://www.youtube.com/watch?v=476XrWkd9z0&feature=youtu.be

I can't get on Fallout 3 anymore. So Blockchip tell me how to fix this and you'll get all the proof you need.

By the time you explored everything, finished all the DLC's and are near the last quest on FO3, you could haver very well amassed 50K caps.

Exactly, it's not hard. I don't see why I need to loving prove it.

In fallout 3, it's always the same price, if not more expensive, to buy a broken item and have a merchant repair it compared to buying a non-broken item.
The only other way to repair a weapon is with another weapon of the same type.
Neither of those costs really seem to be "like nothing" to me. Am i missing something?

20 caps for a stuffty rocket launcher.

Repair gel from the aliens which is free, also there is a stuff ton of the gel.



Either way, even broken rocket launcher shouldn't be worth 20 caps. The parts spare parts alone would be worth more than that.



The good thing about fallout 4 not needing to repair is that every weapon will remain at a high price now.
« Last Edit: February 21, 2016, 03:55:55 PM by Lord Tony® »

itt tony
[img]https://i.imgur.com/0CQ0J18.jpg[/img ]
this is way too accurate

I looked into it and there are 6(?) songs from Fallout 3 that didn't make it into 4
Most of them were instrumentals. Too bad, I liked those. But I guess they'll always remind me of 3

My vault has 5 females and 15 males.

I sent all the females into the kitchen. It is the one area that isn't holding up its own weight around the vault. We never produce enough food from these slacking females.