Amazing job, GSF. Even if you never get around to truly finishing this, I still want it.
Thanks, if it does take too long to finish then I might eventually release a more finalized beta, but I do hope to releases it by next month hopefully.
If I generate terrain with a water level of 130, then clear it, then gen one with a lower terrain Z scale and lower water level, the water LOOKS like it's at the lowered height but the water brick stays after clearing the terrain.
At random, I will generate to find a huge cliff on the side a piece of terrain.
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Terrain will also sometimes not generate in certain places, shown here:
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Both screenshots were made using randomly generated seeds.
New bug found:
Upon restarting your server, you will find that you will get this message constantly
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There has to be a setting where you can destroy bricks, and reload bricks via the save menu. I found that you cant do this, and if you build a custom build you can't load it.
Terrain generation also gets slower overtime as you generate the chunks, this might be a bug.
Also, upon clearing terrain, if you regenerate the same seed, everything you built is regenerated as well, except for events.
Also, when defining a print for the mod-ter bricks, you still get the computer screen or the vent.
Okay, thanks guys for reporting these. I'm going to work on fixing these issues and any others that come up for upcoming beta, which will focus on testing the features themselves.
Terrain does get slower over time, but I think it's just due to the generator trying to catch up when too many chunks are preset. You can reduce the max chunk limit under Routines though which should help, but I may add a routine rest period later to prevent that. When clearing and restoring terrain, that's normal, but I should add an option for clearing saves as well. Also, for now make sure you don't close your server without halting the routine first - the generator can't stop in time when a server is shutdown, but that should be fixed for the final release.
In the finished version would you mind adding a feature to let you disable chunks being deleted when you go out of the creation distance to make more map? (for infinite terrain ofc)
There is an option to set chunks to static - which prevents them from being removed, as well as an option to toggle all generated chunks as static. It was meant so that you could generate a grid of terrain that acts like a hub, and have players be able to explore distant terrain then return to that hub. I'm not sure if that's what you meant?
I'm going to work on a video tutorial today that'll help in explaining how to use the GUIs,
and will also work on some presets we can try out to see what's causing these issues. Today, let's see if we can pinpoint what's causing red terrain (with the default print texture) to generate, and the bug Dannu experienced where terrain doesn't generate at all.
It seems like it's caused with using default settings, or when making some changes based on defaults, is that right? Does loading up the Clear All preset and then setting up new options help?Edit: Okay I found out exactly what was going on. When sending settings to the server, it turns out that information for Mountains is not accessed, due to issues with the names for the GUI objects. I'll have this fixed for the beta testing phase, but keeping mountains disable should resolve it for now.