CityRPGs are hard to make and maintain, so I am going to discontinue this.
It's been consuming my time trying to figure out what's missing, and what needs fixing.
I don't feel like releasing this into the public, I will now release the source because I will no longer continue this. If you have any concerns or bugs that you can't figure out please PM me about it.
To get the mod, please PM me (here or steam) and I will send you a zip of the mod, colorset and the save. Thank you for participating in the CityRPG project!
READ ME contains:
This gamemode is not finished but it is playable.
Job trees:
Citizenship
Workforce
(Farming) - Didn't add because it wasn't finished
Criminal
Police
Things left that I discontinued from:
Unique item system (Common/ResourceSO.cs)
Fixed jail time, as days should not be based on demerits (Common/JailSO.cs)
Teleports should cost money (Common/Teleporting.cs)
Shop system (Common/ResourceSO.cs) (Never started on)
Make the hunger system more unique (Common/Survival.cs)
Drugs (CityItems/Drugs/*)
Farming (CityItems/Farming/*)
Special arresting (CityItems/HandCuffs/* and Common/JailSO.cs)
Spawning/purchasing vehicles (Common/ResourceSO.cs)
Possible chance to pay off demerits (Common/JailSO.cs)
See who's wanted (Common/JailSO.cs)
Lots more...
Making the teleport system: Use the Teleport 2x2f brick in the City tab, name it anything you want, and done.