professional skateboarding turned game designer woah
...makes me feel a tad less intimidated by the future knowing that people like you exist, having swapped from one (unwise?) career path to another without much initial training.
if things go poorly and you don't make it by the last day, i'll kick in whatever's needed to push it to be funded, provided it isn't more than $300. although i could do it now, i'm not exactly generating an income yet so i can't throw around money without feeling repercussions.
This is going to turn into a weird game of telephone, it starts with "I was a decent skateboarder" to "I was a professional skateboarder" lol.
No that I'm complaining, I like the ego boost.
Also thanks so much for that last sentiment, you guys have been so helpful through all this.
Put my 80$ to good use rotondo!
Just pledged $45. Your goal is now met Rotondo! Congratulations! I'm looking forward to your game.
Thanks so much guys, I'm not going to lie I was a bit sketched out when the guy cancelled his pledge. Even though he had a totally legit reason.
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Tomorrow I'm going to make a post on the kickstarter about being funded, and also I'm going to update the stretch goals.
I realize now how lame it is to have Mac as it's own stretch goal first, a thing that only benefits some people.
Thankfully I realized the other night that the deathmatch mode is going to take much less refactoring than I thought. So I think I'm going to combine that into the Mac Stretch goal.
Then I can move down the mini-open world goal to make it more realistic.
Sadly the shader + dungeon master mode will have to stay pretty high as I'm going to probably need help with those.
Edit:
rotondo if I find your house can we go to dinner I'll pay
Please don't kill me.
If you go to PAX you'll probably run into me there.
Please don't kill me there either.