Did that .-.
All it did was make me redownload the 1200 files for the server before crashing my Blockland.
i might've found the issue with the crashing
datablock 16 is JumpSound and for some reason it has no filename field in that datablock
in normal games it does have a filename and it would probably really confuse the hell out of clients when it tries to download a datablock like an audioprofile and have no filename
going to attempt to fix that right now
also i lost 5 hundred million dollars
edit: i think i fixed it
for jack: update your copy of src/footsteps.cs and src/player.cs with the ones on the server