Enhanced Graphics Screenshots + Graphical Resources

Author Topic: Enhanced Graphics Screenshots + Graphical Resources  (Read 142809 times)

I was going to moan about this not being blockland but then I realised
remember that big project i was talking about? consider it a little sneak peek


where did you get those prints or whatever
i made them (the textures came from various free texture sites)

remember that big project i was talking about? consider it a little sneak peek
aaaaaAAAAAAAAA

That's not blockland that's the Tobystones, the modern stoneage family.

the 4th page is sponsored by gytyyhgfffff's anti pagestretch userscript
get it and you'll be able to view that beautiful image

http://forum.blockland.us/index.php?topic=289137.0
« Last Edit: February 28, 2016, 12:25:38 PM by Gytyyhgfffff »

the 4th page is sponsored by gytyyhgfffff's anti pagestretch userscript
get it and you'll be able to view that beautiful image

it's probably a good idea to put a link to that in your post

More rendered images, this time a light size comparison (using another image host for better quality, might use justfilehosting.space next time).
80

40

20

10

3

Sucks that even with soft shadows, shadow size isn't dynamic with distance from whatever the shadow is being casted from. Also sucks that it'll probably be a long time before we can get images like these in real time. Anyways, I've got plenty of experimenting in blender to do...
« Last Edit: February 29, 2016, 12:16:47 AM by QuadStorm »

All this makes me think about is this old thread where all of this stuff was just a joke back then that nobody thought would possibly happen.



idk how to get rid of black outline

« Last Edit: February 29, 2016, 05:43:02 AM by DerpDerp »


Is there a way yet to get volumetric lighting/godrays without using emitters?


Those black lines
When I use this those black lines bother me SO loving MUCH

Also, my computer is amazing so I can play normally with settings like this:

Where do you guys get the reflective bricks?