>“When you're on a planet, you can see as far as the curvature of that planet. If you walked for years, you could walk all the way around it, arriving back exactly where you started. Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that. We have people that will fly down from a space station onto a planet and when they fly back up, the station isn't there anymore; the planet has rotated. People have filed that as a bug.”
>The creatures are generated through the procedural distortion of archetypes, and each given their own unique behavioral profiles. “There is a list of objects that animals are aware of,” Artificial Intelligence programmer Charlie Tangora explained. “Certain animals have an affinity for some objects over others which is part of giving them personality and individual style. They have friends and best friends too. It's just a label on a bit of code—but another creature of the same type nearby is potentially their friend. They ask their friends telepathically where they’re going so they can coordinate.”
>While the basic behaviors themselves are simple, the interactions can be impressively complex. Artistic director Grant Duncan recalled roaming an alien planet once shooting at birds out of boredom. “I hit one and it fell into the ocean,” he recalled. “It was floating there on the waves when suddenly, a shark came up and ate it. The first time it happened, it totally blew me away.”
>For instance, Duncan insisted on permitting moons to orbit closer to their planets than Newtonian physics would allow. When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.
http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/