You double-posted in a editable subforum again.
Also, this game is free, you doofus. How's it going to use your key?
It's a mod of Blockland Vanilla, the one were keys weren't even a thing.
Anyway, I think you should show us your maps if they aren't too personalized. It could be pretty cool.
I have been working for ages on this maps. Since I had to quit my study and find work, a lot of time was lost to continue any progress on the maps or the game development. Check out the maps section on Peekarica, it's in the official post. It's all the maps I have right now or working on.
Good thing I saved all the maps I made.
The Add-On system works the same as Blockland version 8 did. The .mis, .ter, mission lighting file and map image goes into missions folder, the terrain textures into the terrains folder (make a sub folder for your own terrain and water textures), make a new folder in skies... or whatever, download one of my maps and see how they were zipped.
And no, this game is not using a key system. This is a heavily modified Blockland Vanilla. Some pretty awesome stuff is still missing like vehicle spawn or better weapons. I am making a far better add-on system in V9, which will be easy to execute add-ons like weapons, vehicles or other things.
While your games have little players (as far as I know, I'm very new compared to everyone else,) you keep updating them good! Wow!
You deserve props just for that.
Anyone thinking of hosting a server?
Peekarica was more like a test game to try out Torque Game Engine for the first time. Version 12 is ready, but it is rusting away on my desktop right now. After I cranked up my skills in Torque Game Engine, Blockland Classic Mod popped out of it.