Small Update: We held our first team meeting today! Went over various topics such as the vision / direction of the game, core vs. additional features to include, maps, artstyle, what BL features we can improve upon, the brick system, etc. We did address the first initial demo release, which we hope to release publicly sometime in March (very rough estimate though). The first demo will be very basic, including a working player avatar, building, and an infinite flat plate world.
any game where you can play in 1st/3rd person legos, and have half million+ bricks without lag, is what the world needs.
so far blockland is the only thing in existence that can pull it off. beyond that, its just a modeling program and not fun.
We did talk about how the brick system will work, and have some great ideas on how to implement it / make it as efficient as possible (will be much better than what I had in mind prior).