Author Topic: The new and improved 3D model topic!  (Read 4688873 times)


What the flying forget is that thing on the roof? =O




Holy stuff my first fully functional interior. It can be done! =O Time to work on that fort.

You can PM if you want to use the interior in your map.
« Last Edit: October 05, 2011, 01:02:38 PM by Demian »


Got the hatso ingame, needs more badass.


Something old that I'm going to patch up soon.

Holy stuff my first fully functional interior. It can be done! =O Time to work on that fort.
How tall is the fort? Is it a brick or a vehicle? Goodjob c:


How tall is the fort? Is it a brick or a vehicle? Goodjob c:
Durr.
Holy stuff my first fully functional interior. It can be done! =O Time to work on that fort.
I don't really know or care. I made as a prop for one guy's beach map. It's not really supposed to be aligned with the brick grid.

What the flying forget is that thing on the roof? =O
I bet it's going to be an umbrella that pumps up and down. :o

What the flying forget is that thing on the roof? =O
Look like propellor for me.

I am going to sweat blood when slicing this son of a bitch to hundreds of convex objects..

WIP. Also aligned to brick grid as well as designed with bricks in mind.

Demian, does getting that model into torque by any chance keep the UV's?

After a TON of remakes of these minecraft models, I have finally figured out how to set them up just right, and with a bit of user friendly thrown in



« Last Edit: October 05, 2011, 07:00:44 PM by soba »

Demian, does getting that model into torque by any chance keep the UV's?

After a TON of remakes of these minecraft models, I have finally figured out how to set them up just right, and with a bit of user friendly thrown in




Playertypes gogogo.

Playertypes gogogo.
naw man, minecraft and blockland don't go together, and plus, a LOT of people would hate it >.>

naw man, minecraft and blockland don't go together, and plus, a LOT of people would hate it >.>
True. But alot of people would like it too :/





Its also on the grid perfectly, so every pixel is one square, so I don't have the pig bigger than the character model, or vice versa

EDIT: I attempted the spider, couldn't do it, that is one strange texture setup
« Last Edit: October 05, 2011, 09:30:22 PM by soba »