Well, yeah, of course. So i won't lol. It was just a test anyway.
So now i have a question. When you subdivide an area after you've changed it's shape it doesn't do the same thing it would if you were to just subdivide. Is there a way to just subdivide anything just normally?
I have no idea what you mean but there a couple of ways to subdivide: Subdivision surface modifier, W > Subdivide, or W > Subdivide Smooth. Those are the ones I know of.
Since my first ever proper sculpt was a steroid addict balrog-minotaur bastard it only makes sense to up the ante by sculpting an alien hulk thing that has been bastardized by technology. It has both organic and hard surface modeling neither of which I'm good at.

Genious.
It's more a sketch than a WIP. I feel like I'm going to separate the techy parts from the fleshy parts and retopo them separately to be base meshes for the next part. Oh yeah and original design wtf. Upon further examination there are some similarities to XCOM: EU enemies but it wasn't intentional.