Poll

is minecraft dead

yes
270 (61.6%)
no
168 (38.4%)

Total Members Voted: 437

Author Topic: Minecraft Megathread; yeah its update 1.12 big whoop what about it  (Read 6847763 times)


You should hotlink the images.
You mean embed them into the post? Otherwise this is basically what I'm doing now. XD

But if you mean to embed them, I didn't want to do that so the image bounds didn't go beyond the page in a way that would cut off a chunk of it. Resizing them would screw over the quality. :/



Why?

You can just go to the java page and get it. ._.'

Why?

You can just go to the java page and get it. ._.'
The website crashes for me


« Last Edit: January 29, 2011, 05:40:25 PM by 16-Bit »

site's not working for me

anyone else have that problem?



Lol, I never saw that website before.

But its been posted here like a million times how could you miss it?

But its been posted here like a million times how could you miss it?
I'm not going through reading over 2000 pages of posts. :U

-stuffty currency chart-
So a single diamond is worth 20 bars
But nine diamonds in a block is worth 40
So you lose 140 bars in the process of crafting a diamond block, good job on this one

Non-enforced (that is, non-code or player-enforced) currency systems rarely hold up. Why? Because without anything to enforce the use of an arbitrary currency players will generally resort to bartering and trading what they each have and the other needs. This saves on the frustrating stuffting about that is caused by having to gather an arbitrary currency to trade. Not to mention, what if you need coal - you're gonna go digging around looking for gold so you can buy some goddamn coal?

I'd propose - and no more than propose - a point-based system in which each item has a generalized points value. Trades would generally be matching values on either side without any one item being treated like currency, but with players actually agreeing on what an item is worth. For instance:
Item
Points
Dirt, Sand, Gravel, Cobblestone, Wood Planks, Sticks (x2)
1
Cloth (white, grey, black), Iron Ore, Coal, Glass, Dyes/Flowers,
Hides, Sugarcane, Seeds, Redstone, Flint, Clayballs
2
Stone, Sandstone, Logs, Cloth (colored), Workbench, Iron Bars,
Gold Ore, Raw Pork, String
4
Gold Bars, Grilled Pork, Paper, Bucket/Water Bucket
6
Chests, Furnaces, Netherrack, Lightstone, Soul Sand
8
Lava Bucket
10
Diamond, Records, Obsidian
12

Any item not listed above is worth the sum of the materials it takes to make. So for tools:
Wood/StoneIronDiamondGold
Shovel
2
5
13
7
Hoe/Sword
3
9
25
13
Pick/Axe
4
13
37
19

That's 1 (for the sticks) + the worth of the material used * number of material used. Swords technically cost 0.5 in place of 1 (only one stick) but going into decimals just isn't worth it, so they're stuck with the hoes (oh yes, I keep my sword with my hoe at all time :smug: )

How about just no currency at all? M, you realize that I could "buy" a diamond for 3 iron bars? That's ridiculous.