Author Topic: Bot Events (v1.1)  (Read 24678 times)

Ok, i just noticed somehow the other one was in there
Edit: Still gives me the Error, the events are
onPlayerTouch player addVelocity [-25][0][0]
onPlayerTouch Client CenterPrint <color:ffffff><font:papyrus:30>Some mystical force pushed you!

Send me a console.log, I tried that and didn't get any errors.

Heres the part where i stand on the brick
Code: [Select]
direct load saves/Slate/Halloween town.bls
LOADING BRICKS: saves/Slate/Halloween town.bls (ColorMethod 3)
Error reading from socket: Connection reset by peer
Teleported To the brick
Code: [Select]
Standed on the brick.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.


Heres the part where i stand on the brick
Code: [Select]
direct load saves/Slate/Halloween town.bls
LOADING BRICKS: saves/Slate/Halloween town.bls (ColorMethod 3)
Error reading from socket: Connection reset by peer
Teleported To the brick
Code: [Select]
Standed on the brick.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
Syntax error in input.
I need the whole thing.

Send me a console.log.QUIT BEING A richard :panda:
Sorry, stupid question. To give you the right console, I just start the server with the AI's enabled? There's nothing I can do right now, anyway, I'm on my iTouch.

Needs a checkbox behind BotAttack to enable constant fire (for use with minigun and such stuff).
Also, when i was testing something in r8, it worked (bot walking from brick to brick, using BotMovement-GoToBrick).
But in R9, it didn't... Even when i used MoveToBrick...
It is annoying...
Hope this is fixed in r10(a).
Else, fix it please.
I will check my console and/or send the save..
(The save is in vice city map of [GSF]Ghost...)

EDIT:
Oh wait, i see that there is an OnBotTouch fix, that may fix my problem...
Now only we need a checkbox to enable constant fire... :)
« Last Edit: October 07, 2009, 06:15:51 AM by lordician »

Now only we need a checkbox to enable constant fire... :)
I changed the attackRadius box to set how long the bot keeps the trigger down.

Um... Amade?
Can I put the example_save into some sort of event-saver?

[500] onBotSpawn - Bot - InstantRespawn = instant crash

Might want to look into that.


[500] onBotSpawn - Bot - InstantRespawn = instant crash

Might want to look into that.


lol
Amade, can you do an event that works with players and bots that is an event that setNodeScale?

>:D gigantik hands!

lol
Amade, can you do an event that works with players and bots that is an event that setNodeScale?

>:D gigantik hands!
You're stupid. You can't do that anyway so why should you be able to do it with events?
[500] onBotSpawn - Bot - InstantRespawn = instant crash
Might want to look into that.
Easy fix.

I think I might have a bug Amade


Amade, THAT'S what I see. Because I can't get the bots included. So I have to change the playertype. Can you fix that, it worked in an earlier version...?

I think I might have a bug Amade
Use the standard bot.
Amade, THAT'S what I see. Because I can't get the bots included. So I have to change the playertype. Can you fix that, it worked in an earlier version...?
Send me a console.log like I've told you to twice now.

I've submitted this to RTB and if it is approved, this thread will be locked.
« Last Edit: October 07, 2009, 07:26:39 PM by Amade »