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Messages - jes00

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31
Made a way to easily change restricted mystery box items.


32
Got 90% of the pathing done.

33
Modification Help / Re: Melee weapon in progress, needing some pointers.
« on: November 13, 2019, 01:56:15 PM »
If you want it to count falling or jumping as moving, just check the player's velocity. If you don't check if they're on the ground and the player's velocity. You'll need to do these checks in the state script function you call and then set image ammo appropriately.

34
Modification Help / Re: Melee weapon in progress, needing some pointers.
« on: November 12, 2019, 07:09:14 PM »
If you want it to swing while you're walking and stab if you're standing still, you're going to need to do it using the image's state system. When you fire the weapon, call a state script to check if you're moving or not. If you are, set the weapon's ammo to true. After that state, check if the image has ammo or not and perform the appropriate action.

35
Help / Re: I cant find certain music and scripts
« on: November 06, 2019, 08:26:58 PM »
You can find Script_AdancedLight here:
https://bl.kenko.dev/Add-ons/

36
Also less likely to be as informative in this scenario.
I'd recommended disabling chunks of add-ons in bulk to help narrow down which one is causing it.

37
What add-ons do you have enabled?

38
Sorry, I've been really busy lately. I have made some progress, but nothing too physical to see yet.

39
It's almost completely playable. I just need to do/fix a couple of features. Then I'll add additional content like the perks I haven't finished yet.

40
Be nice. Rotondo has practically been a character in A Series of Unfortunate Events since he started making this game.

41
do we have any confirmation on what the release map for this will be? will it be one of the maps in the zombies map thread you made or something else?
Waterworks by Kobewarrior

42
Add-Ons / Re: Wrench Ghost Bricks
« on: October 05, 2019, 08:25:08 PM »
New update.

- Printer now works on your ghost brick.
- Added /resetGhostBrick, or /resetGhost command to set it's attributes back to default.
You could also just delete your ghost brick and re-place it.

43
Add-Ons / Re: Wrench Ghost Bricks
« on: October 05, 2019, 11:01:28 AM »
wait what how does this even work
When you use your wrench a static shape is made that's the size of your ghost brick that has raycasting and no collision.
When the static shape is hit it counts it as wrenching your ghost brick, which apparently Blockland has pretty much no problem with.
When you plant a brick, the properties from your ghost brick are applied to the brick you plant.

It's basically if you want to plant a bunch of the same brick. Instead of placing a brick, doing what you want to it, and then using the duplicator to duplicate a single brick a bunch of times, you can just modify your ghost brick directly.

44
Think you could make it so that the bots don't slow down before every node and move at a constant speed?
Of course. This was just an initial test of the node system.
could you maybe elaborate on this? Also, I assume you meant mode instead of node?
If you watch the node test video I posted, the bot slows down slightly when it reaches every node.

45
Add-Ons / Re: Wrench Ghost Bricks
« on: October 04, 2019, 06:24:44 PM »
Updated.

-Blink now works on your ghost brick.
-Ghost brick now only has ray casting when you use your wrench or FX spray near it.
-Fixed a bug that caused your ghost brick to disappear when you turn ray casting off.

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