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Topics - Goth77

Pages: [1] 2 3 4 5 6 ... 9
1
Add-Ons / [Item] Marshmallow on a stick
« on: June 05, 2019, 02:36:21 AM »
Marshmallow on a stick
v.1.1
"A classic campfire snack"

INFO
To roast the marshmallow, be near and look at a brick with the "Fire A", "Fire B", or "Player Jet" emitter on it, and left click.
In no time you will have a tasty toasted marshmallow on a stick to enjoy snacking upon. Happy camping!



CREDITS
Gothboy - Code/Model
Deokotaru - Idea/Inspiration

Special thanks to Eagle517 for helping me figure out how to get emitter names from a brick


DOWNLOAD


2
Off Topic / Tornado in my hometown
« on: May 28, 2019, 05:04:58 PM »
Damn. I heard this thing go right past my house. Luckily none of my family was hurt and my house did not get destroyed

link

We just got power back a few hours ago, what a crazy night. We are getting more storms again today hopefully not as bad

3
Add-Ons / Script - After Kill Camera
« on: May 23, 2019, 09:24:51 PM »
Script - After Kill Camera
v.1.0

A script that changes your camera to orbit the player that killed you for a specified amount of time

The default view time is 4 seconds, this can be changed by modifying $Pref::Server::KillCamTime

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4
Add-Ons / Event - setCameraPlayer
« on: May 23, 2019, 11:28:56 AM »
Event - setCameraPlayer
v.1.1

Makes the client spectate a specific player in the server
The name box at the end also works with VCE values

onInput > client > setCameraPlayer [Player Name / VCE Value]


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5
Modification Help / new AiPlayer() issues
« on: May 23, 2019, 11:15:00 AM »
I seem to be having a bit of trouble with creating aiplayers through code. It was working a few days ago until I modified it and forgot what I changed.

Here is a short list of the issues at hand:

- Ai do not trigger bot events (ex: onBotTouch > Bot > Kill)
- Ai cannot be mounted normally in a minigame unless "Use all players bricks" is enabled (not a major issue but I would prefer a proper fix)

Here is the function I typed up
Code: [Select]
function GameConnection::buyHorse(%this,%color)
{
//You can only own one horse at a time
if(%this.ownsHorse != 1)
{
//Spawn the specified horse
%horse = new AiPlayer()
{
datablock = "HorseArmor";
position = %this.player.getTransform();
minigame = getMiniGameFromObject(%this);
rideable = true;
canRide = false;
isHoleBot = true;
};
//Set the color and owner
%paint = getColorIDTable(%color);
%horse.isHorse = 1;
%horse.setNodeColor("ALL",%paint);
%horse.buyer = %this;
%horse.owner = %this;
%horse.ownerName = %this.name;
%horse.setShapeName(""@%this.name@"'s Horse","-snip-");
%horse.stolen = 0;
%this.ownsHorse = 1;
%this.ownedHorse = %horse;
//Mount the player to it and give them control
%horse.controlOnMount = 1;
%horse.mountObject(%this.player,2);
//%this.player.setControlObject(%horse);
}
else
{
bottomPrint(%this,"<color:ff5500>You already own a horse!", 4);
}
}

I have no idea what I did or why it suddenly broke but it's quite bothersome! Any help would be greatly appreciated  :cookie:

6
NBC caught using stock "doctored" footage as real footage

This is slightly old news but i just got internet back and am now learning about it

https://www.youtube.com/watch?v=c-aqlhNPzfU
Credit to 'A Call for an Uprising" for the video - skip in one minute to get past the into

https://cloverchronicle.com/2019/04/22/nbc-news-caught-faking-photo-of-baby-infected-with-measles/

Honestly stuff like this doesn't even surprise me anymore....these people are sick

7
Help / Environment Zones Help
« on: April 16, 2019, 05:32:29 AM »
Blockland crashes at the end of loading objects

I followed these instructions perfectly so I don't know whats causing it
Quote from: Zeb
1. Install Blockland Loader
   1.1 Download the latest versions of Blockland.exe and BlocklandLoader.dll from this page.
   1.2 Place both files in your Blockland folder. You will need to overwrite Blockland.exe.
   1.3 Create a new folder called modules/ in your Blockland folder.

2. Prevent the launcher from overwriting the new Blockland.exe using one of the two ways:
   2.A Set Blockland.exe to be read-only.
   2.B Create .bat files similar to these and use them:
      To launch a client: start blockland.exe ptlaaxobimwroe -noconsole -nosteam
      To launch a server: start blockland.exe ptlaaxobimwroe -dedicated -nosteam

3. Install Selective Ghosting
   3.1 Download the latest version of SelectiveGhosting.zip from this page.
   3.2 Unzip the file and place SelectiveGhosting.dll in the new modules/ folder.

4. Install New Duplicator
   4.1 Download the latest version of Tool_NewDuplicator.zip from this page.
   4.2 Place it in your add-ons folder and enable it.

5. Install Environment Zones
   5.1 Download the latest version of Server_EnvironmentZones.zip from below.
   5.2 Place it in your add-ons folder and enable it. Done!
When I remove Server_EnvironmentZones from the add-ons folder the server loads just fine?

8
Games / Smash Bros. Character Recommendations
« on: February 19, 2019, 09:29:26 AM »
Just curious to see what Smash Bros. characters you guys think would be cool. Here are the ones I wish they would add in

1. Brian: The hero from Quest 64 - Quest 64 was a great game for any RPG fan, adding him to the roster wielding his wooden staff and using elemental magic would be so awesome! His final smash could be something like combining the elements in one big attack like the pokemon trainer

2. Squall Leonhart: The hero from Final Fantasy 8 - I know FF8 was only for the PSX and PC, but I think Squall would make the perfect counterpart to Cloud. Many people think Sephiroth would be good, but he would be more like the evil counterpart where Squall would be the good counterpart like Richter and Simon. Cloud is probably my favorite character to fight with - that would probably change if they added Squall in though :)

3. Glover: This lil guy would make a great addition to the Smash Bros. team - I loved playing this game! It was challenging and something about the artwork and the way the levels were set up really kept me wanting to explore more. He could be like a mini master hand fighter and use his "balls" for ranged attacks.

4. Turok: I remember raging at this game hard when I was young, but I also had tons of fun killing stuff and figuring out what to do. I think Turok would be a cool character to add in the roster because he is a genuine badass. *Yoshi hides*


9
Add-Ons / [Brick] Cosmetic/Makeup Bricks
« on: January 25, 2019, 04:06:51 PM »
Brick - Cosmetic Mini Pack
VERSION 1

A tiny brick pack that has some cosmetic type items you might find in a bedroom or dressing room
Includes paintable lipstick, eyeliner pencil, foundation case with mirror, hair brush, and jewelry box

IMAGE


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10
Add-Ons / [Event] Mod Music: Add music to any brick - v4
« on: January 05, 2019, 06:34:32 AM »
Event - Mod Music
VERSION 4
"Add music to any brick"

A simple event that adds sound or music to any brick - also includes an endMusic event
Volume and radius can be changed, along with the option for the tune to loop

HOW TO USE
onInput > brick > modSound [Sound Data](list) [Volume](int) [Radius](int) [Loop](bool)

onInput > brick > modMusic [Music Data](list) [Volume](int) [Radius](int) [Loop](bool)

onInput > brick > modMusicR [Volume](int) [Radius](int) [Loop](bool)

onInput > brick > endMusic

DOWNLOAD:
CLICK HERE

11
Add-Ons / [Tool] Teleport Gun
« on: May 09, 2018, 11:36:41 PM »

TELEPORT GUN
v.1.0

suggested by torin in this topic


FEATURES

This glass tube of premium black matter, powered by a big 9 volt battery and projected through an amethyst crystal, will get you and your friends where they need to go, instantly!

Click to shoot a beam of energy that will send whoever is hit into a wormhole through space time - effectively teleporting them to the included "teleSpawn" brick. Right click to shoot yourself with it



HOST INFO

This gun will teleport bots! Disable this by typing $TeleGun::TeleBots = false; into console
--------
By default, players are teleported to the shooter's teleport spawn, and if the shooter hasn't planted one, nothing will happen. If you are a minigame owner, and you want players to only teleport to your specific set spawn, type $TeleGun::MiniOnly = true; into console
--------
This tool can be abused! Make it admin only by typing $TeleGun::AdminOnly = true; into console



KNOWN BUGS:

You cannot teleport players/bots that are mounted, but if the mount is a player/bot you can teleport the mount, effectively teleporting whoever is mounted. I will have a hotfix for this in the next update



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12
Add-Ons / [Bot] Blockhead Droid
« on: March 18, 2018, 11:04:23 PM »
BLOCKHEAD DROID BOT
"BEEP BOOP BORK"

A blockhead robot thingy. Lets just call him a blockhead droid for now?
Features a cool wheel turning animation when walking sideways



The light node is the beacon on his head (light not on in pic)


>>>>  DOWNLOAD  <<<<


13
Add-Ons / [Event] Bot Play Gesture (From Brick)
« on: March 13, 2018, 06:39:17 AM »

Event - Bot Play Gesture
This is an event I made for groups of bots playing animations

How is this useful?
This event is extremely useful when having a group of named bot holes play a gesture
[ onActivate -> namedBotHoleBrick -> botPlayGesture > gestureType ]



In the above example, we have 2 groups of bots jumping at different intervals
This can help servers where you have a crowd of bots cheering, for example

ENJOY GROUP BOT ANIMATION!  :D

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14
Add-Ons / [Tool] Trench Shovel
« on: February 12, 2018, 12:58:38 AM »
   TRENCH SHOVEL    
v.1.1


An animated shovel tool that works with trench digging
+ Two step digging process - hold click to continuous dig
+ Right click to plant dirt



GET TO DIGGIN'!




15
Help / Mouse Beeping
« on: January 25, 2018, 05:33:07 AM »
Alright so I wasn't sure if I should post this in help or in the offtopic section since it's not really related to blockland but here it is:

I have a steel series rival 100 mouse and since I got it I have noticed that moving my mouse around I hear a very faint high pitched beeps - it sounds like its coming from inside my tower
the faster I move the mouse in circles, the faint beeps become slightly louder and faster

My speakers are built into my monitor and wired to my tower via 3.5mm connector - unplugging the cable does nothing to stop the sound so I can confirm the sound is not coming from my speakers

I have dealt with this beeping for 2 years now and i'm tired of it, please help!

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