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Topics - Goth77

Pages: [1] 2 3 4 5 6 ... 10
1
Off Topic / pickle rick can fly
« on: April 05, 2021, 04:03:00 AM »

2
Add-Ons / Auto-Jet 2.0
« on: November 18, 2020, 04:28:09 PM »
Auto-Jet 2.0

Originally by Nitramtj, this updated version allows you to tap or hold crouch to drop your auto-jet height.
Holding right click will jet you up, increasing your maximum auto-jet height.

!ATTENTION!
This replaces Script_Auto-Jet, remember to delete this from your add-ons folder

Also, if you had the old auto-jet script, be sure to edit blockland/config/client/config.cs and remove the lines for previous auto-jet keybinds and save the document. This will allow you to reset the keybind you may have previously used for auto-jetting

DOWNLOAD

3
Games / Godfall
« on: November 10, 2020, 06:08:05 PM »


click pic for link to trailer

The game looks like it will be a good hack and slash looter. Anyone else getting it?


4
Off Topic / Left and Right Paradigm - Ron Paul facebook censorship
« on: November 02, 2020, 05:37:48 PM »
It doesn't matter if you are part of BLM, Antifa, or a Annoying Orange Supporter. Impeding on someones right to travel freely is wrong.

https://www.youtube.com/watch?v=A_gvXTqRte8

This guy makes several valid points. What if someone backed up in these traffic hold ups was in an emergency situation? The people who do stuff like this are nothing but selfish, inconsiderate starfishs. STOP DOING THIS stuff. IT IS BENEFITING NONE.

5
General Discussion / Haunted Mansion Mystery
« on: October 12, 2020, 03:19:53 AM »


For those who missed it in previous years or were not able to solve the mystery, the haunted mansion is back for another Halloween

INTRO
Built in the early 1900's by John Brickbower this house would seem like a dream come true for most folks. Not for the Brickbowers'. John and Ellen Brickbower were a young rich couple in love, and John wanted nothing more than to show his deep affection for his wife by building an entire mansion dedicated to her. So he did just that. Unfortunately this house...or the very ground it sat on seemed to be cursed....

WHAT IS IT?
The Haunted Mystery Mansion is a horror-puzzle challenge in which you must solve various clues to escape. Each player gets 13 minutes inside of the mansion. If you do not escape within the time limit, the house eats you alive (you die). Players are to line up at the front gate of the mansion and wait their turn. You may have as many run throughs as you want, just be sure to return to the back of the line after your turn is over.

WHEN WILL THE SERVER BE UP?
The server will be hosted at various times throughout the month of October, time frame is random.
This year there have been a few changes and additions to the mansion to keep things interesting

JOIN THE DISCORD

VIEW OLD TOPIC


6
Add-Ons / [Script] Last Brick Editor
« on: October 07, 2020, 03:44:39 AM »
Last Brick Editor
v1.0

This is a script that records who last edited a brick (painted or wrenched)
Type /le while looking at a brick within 16 studs to see who last edited it

DOWNLOAD

7
Help / Graphical Issue: Starting Blockland
« on: October 06, 2020, 11:40:28 PM »
For some strange reason, recently when I start Blockland it always boots up looking like this:



When I go into options and change the resolution and hit apply it goes back to normal. Anyone else have this problem or know a fix?

8
Off Topic / Facebook can delete your stuff now
« on: October 01, 2020, 10:45:22 PM »
https://www.thekashmirmonitor.net/censorship-starting-oct-1-facebook-can-remove-or-restrict-any-of-your-content/



following right in googles footsteps, forget you facebook you've always been a piece of stuff


9
Add-Ons / Server Currency v3 - Banking and Payrolls
« on: September 02, 2020, 03:46:35 AM »
--------------------------------

VERSION 3
--------------------------------
FEATURE$

+ Cash Stack, Cash Pile, and Gold Bar Item
+ Wallet and Briefcase Items for tossing cash
+ Admin commands for changing prefs without RTB
+ Events for modifying player currency
+ Player Persistence Support
+ VCE Compatibility
+ RTB Prefs included
!NEW!
+ Bank and Payroll Extensions
--------------------------------
COMMAND$

Commands used for display help and changing currency prefs
* = ADMIN ONLY

/cashHelp - Open the cash help GUI
/checkCash - Displays on-hand cash
/cashGive [str] [int] - Give a player some of your cash
*/adminCash- Open admin cash GUI
*/cashGrant [str] [int] - grant a player cash
*/toggleCashDisplay- Toggle drop shape names
*/setStartCash [int] - Sets the starting currency
*/setCashName [str] - Sets the currency name
*/setCashSign [str] - Sets the currency symbol
*/setStackWorth [int] - Sets the worth of cash stacks
*/setPileWorth [int] - Sets the worth of cash piles
*/setGoldWorth [int] - Sets the worth of gold bars
*/setCashDrop [int] - Amount of stacks to drop on death. -1 drops all
*/cashDecayTime [int] - Sets cash drop delete time.
*/clearCash - Clears all cash drops

!NEW!
Bank Extension
/withdraw - Withdraw money from your bank on the fly
/deposit - Deposit money to your bank on the fly
*/toggleFlyBanking - Allow players to use /withdraw and /deposit
*/withdrawFee - Set the withdraw fee for on the fly banking
*/depositFee - Set the deposit fee for on the fly banking
*/bankSetAll - Set everyones bank amount
*/bankAddAll - Add to everyones bank account

!NEW!
Payroll Extension
/toggleDD - Toggle between allowing your payroll to direct deposit into your bank or wallet
*/enableDD - Allow players to use /toggleDD or not
*/forceDD - Force all players to have their payroll direct deposited into their banks
*/unforceDD - Force all players to have their payroll direct deposited into their wallets

--------------------------------
EVENT$

VCE_modCash [operation] [amount] - Modify client cash
VCE_modCashAll [operation] [amount] - Modify everyones cash
VCE_modBank [operation] [amount] - Modify client bank
VCE_modBankAll [operation] [amount] - Modify everyones bank
payrollMod [blid] [operation] [amount] - Modify someones payroll. If no BLID is specified the activator of the brick is used
payrollTaxMod [blid] [operation] [amount] - Modify someones payroll tax. If no BLID is specified the activator of the brick is used
payrollModAll [operation] [amount] - Modify everyones payroll
payrollTaxModAll [operation] [amount] - Modify everyones payroll tax
payrollPay [blid] - Pay someone their assigned payroll divided by tax rate. If no BLID is specified the activator of the brick is used
payRollPayAll - Pay everyone in the server their assigned payroll divided by tax rate

*NOTE: These events are not admin only! Please use restricted events!
--------------------------------
PER$I$TENCE

Enabling Support_PlayerPersistence and Script_PlayerPersistence
will load the players cash when they return to the server
New players always begin with the starting cash pref
--------------------------------
VCE COMPATIBILITY
If you use VCE, you will find another unique feature:
Testing for cash with VCE_ifValue, using <var:cl:Cash>

EXAMPLE:

--------------------------------
RTB PREF$

Simple Server Cash also includes RTB server control preferences


--------------------------------
BETA TE$TER$

Robot1232
Hotremox
Deokotaru
DragonoidSlayer
Cordax

LINK TO OLD TOPIC
--------------------------------


10
Off Topic / scripted news
« on: June 12, 2020, 04:02:06 AM »
this is old news but I felt the need to share it

https://www.youtube.com/watch?v=ksb3KD6DfSI

11
Add-Ons / [Item/Tool] Speed Radar
« on: April 17, 2020, 12:22:41 AM »

SPEED RADAR
v1


A simple toolgun that checks the current speed of a vehicle or bot




DOWNLOAD


12
Add-Ons / Avatar Events 1.4
« on: December 13, 2019, 11:31:52 AM »

AVATAR EVENTS
Avatar Editing, Saving, and Loading
v.1.4
(VIEW THE OLD TOPIC HERE)

FEATURES:

         brick > botAvatarEdit       [action]  [node]  [color]           edit the hole bot avatar
                   brick > botAvatarCopy      [name]                                  copy a specified players avatar
                          brick > botFireWeapon     [trig]                                      make the hole bot fire held weapon
                brick > botGesture       [action]  [slot]                           make the bot play a gesture
        client > avatarClear                                                      clear the clients avatar
        client > avatarLoad                                                      load the clients avatar
        client > avatarSave                                                      save the clients avatar
      player > editAppearance  [action]  [node]  [color]           edit the player avatar
  player > doEmote            [time]                                    do a player emote
       player > playAnimation    [type]  [time]                         do a player animation


PLAYER PERSISTENCE SUPPORTED
When enabled, avatars will be saved and loaded even if you leave and rejoin the server!

VCE SUPPORTED
With VCE, you can store and use values as nodes!

SLAYER SUPPORTED
With the Slayer Avatar Patch, you can modify and save/load Slayer Minigame Uniforms!

! ATTENTION !
This add-on replaces Event_PlayerBotPlus!
delete it and use this instead


☻  DOWNLOAD  ☺

13
Add-Ons / Event - doTeleport v3
« on: November 26, 2019, 10:03:35 PM »
Event - doTeleport
v3

A much overdue fix for the doTeleport events
The previous bug was that bots were only teleported if the event was called on the holeBrick

Thanks to user Davow BLID 46492 for reminding me to fix this

DOWNLOAD

14
Games / Pokemon Sword and Shield - The good and the bad
« on: November 21, 2019, 07:28:19 AM »
Pokemon Sword and Shield are Game Freak's 8th Generation of Pokemon games released for Nintendo Switch

I bought Shield, played and beat the game - now I want to talk about it.

THE GOOD:
Character Customization - being able to change the appearance of your trainer has been long overdue, it's epic that we can finally customize our trainers to a degree.

New Pokemon - This is really what generation 8 is all about, introducing new pokemon and moves. You may recall there was a bit of criticism from some people about the starter pokemon, but personally I feel that Gen 8's pokemon and moves are pretty good

DynaMax and Gigantamax - A cool new feature that allows you to supersize your pokemon. Of course it can only be used at select "power spots" or certain battles, but it's pretty neat. Certain pokemon can 'Gigantamax' which is a special more powerful variation of Dynamax that looks different

3D Open World - Explore the region in a 3D Open world! Well....not exactly....but it's still a big step up from previous pokemon games. If your playing online in the wild area you can see other players or visit their camps, or take part in max raid battles together

Pokemon Camp - I think the pokemon camp is neat, and cooking for yourself and your pokemon is quite fun. It was epic the first time one of my pokemon evolved after a delicious hot curry in the cold mountains. I felt like a better cook than Brock - now I know how he evolved Geodude into Graveler!

The game was generally fun. I had a great time exploring the Galar region. Now onto the flip side of things....

THE BAD:
Not enough character options - The clothes shops sell different clothes, but all the barber shops offer the same haircuts and hair colors which is very disappointing. You can't change your battle uniform or number either. Another thing is bike helmets - I noticed females have black helmets and males have white helmets....why? We should be able to change the bike helmet color or it should at least change with the bike uniform selected

Starter Pokemon Shiny Locked - STOP SHINY LOCKING POKEMON GAME FREAK it's really dumb

Animations - Some of the animations are really good, but some of them are exceptionally poor. For instance, when my Cinderace uses double kick he literally just does a quick short hop in the air.

"Open World" - The game is not 'open world' like you might think. The only part of the game that is true open world is the wild area. If the whole map, towns and all was like the wild area it would be AMAZING. Unfortunately, this isn't the case which makes exploring limited and somewhat disappointing.

Pokemon Camp is lacking - While I like the concept of the pokemon camp, I can't help but feel like it is missing some key things. It would be cool if the pokemon camp was more like a portable 'secret base' (remember those from ruby and sapphire?) Secret bases were cool because you could decorate them and in a sense 'customize' your area. While you can change the color of your tent this just isn't good enough. It would be great if we could decorate and customize our pokemon camp more

The game is too short - The storyline is not near long enough and the map is way smaller than expected. Sure, there are a few post game things to accomplish but after that, nothing. I guess you could ride around in the wild area and finish out your pokedex and currydex but really the main game was disappointingly short and easy.

No need for HM's - Remember cut, fly, surf? Those moves you needed to progress through certain parts of the game or discover hidden areas later after you go back and revisit them after obtaining said HM? Well we might as well flush those forgeters down the toilet because these games don't use them. Oh sure you can still use these moves in battle, but they cannot be used outside of battle for any purpose. This removes a key feature of previous generations and makes the game too easy. Now we have flying taxis and bikes that ride on water...just...wow..

No online communication - There is no way to communicate with other trainers online. We need some sort of quick chat system or something. How the hell am I supposed to tell someone what ingredients to use for cooking or tell them what pokemon to trade me, etc. Also, there should be an easier way to trade items other than having a pokemon hold onto it and then trading said pokemon

MINOR ANNOYANCES:
Online rank battles - you can't use 'special pokemon' ex: legendaries

No poke'mall - What the heck? Seriously I expected at least one of the towns to have a poke'mall of the sorts. Whatever, no big deal I guess.

TO SUM IT UP:
The game is fun, but it's lacking in several areas that are preventing it from being a true gem

15
General Discussion / Server: Haunted Mystery Mansion
« on: October 18, 2019, 09:20:02 AM »


For those of you who missed it last year or were not able to solve the mystery, the haunted mansion is back for another halloween

INTRO
Built in the early 1900's by John Brickbower this house would seem like a dream come true for most folks. Not for the Brickbowers'. John and Ellen Brickbower were a young rich couple in love, and John wanted nothing more than to show his deep affection for his wife by building an entire mansion dedicated to her. So he did just that. Unfortunately this house...or the very ground it sat on seemed to be cursed....

WHAT IS IT?
The Haunted Mystery Mansion is a horror-puzzle challenge in which you must solve various clues to escape. Each player gets 13 minutes inside of the mansion. If you do not escape within the time limit, the house eats you alive (you die). Players are to line up at the front gate of the mansion and wait their turn. You may have as many run throughs as you want, just be sure to return to the back of the line after your turn is over.

WHEN WILL THE SERVER BE UP?
The server will be hosted starting October 20th through October 31st. The hosted time will begin at 4 PM EST and end at midnight

SCREENSHOTS
Here are a few pictures


The entrance gate


A zoomed out view of the whole build


TRIVIA: The build design is loosely based on Stephan King's Rose Red

We hope to see you there. Have a happy spooooky halloween everyone :)

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