Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Goth77

Pages: 1 2 3 4 5 [6] 7 8 9 10 11
76
Faces, Decals, Prints / Native Default Faces
« on: November 25, 2015, 04:26:38 AM »
Exactly as the title says. These are "native" versions of some default faces to go with the TurkeyDay pack





Grab the whole pack! -> TurkeyDay2015

77
Add-Ons / Halloween Pack
« on: October 29, 2015, 02:03:48 PM »

------------------------------------------------
Halloween, the most giving time of year, and my favorite holiday.
It's not about the candy, it's about the holiday spirit!
Dress up, and share (or steal) candy!
Happy Halloween fellow Blocklanders.
------------------------------------------------
FEATURES

-Seven new spooky playertypes with custom sfx & animations
-A Witch-Broom Vehicle
-Candy Pile Brick
-Candy Pail Item
-Candy Emitter
-Candy Bar Explosion
------------------------------------------------
MEDIA

TRAITS:
UGLY
FAST
------------------------------------------------

TRAITS:
STRONG
SLOW
------------------------------------------------

TRAITS:
GRUMPY
BIG
------------------------------------------------

TRAITS:
AGILE
WEAK
------------------------------------------------

TRAITS:
SNEAKY
WEAK
------------------------------------------------

TRAITS:
FAST
STRONG
------------------------------------------------

TRAITS:
CREEPY
SNEAKY
------------------------------------------------

The sucker on the candy pile brick is paintable
Candy Pail changes to color of current paint
You lose it when you die so people can steal your candy
It can also be used as a melee weapon
------------------------------------------------
Tested on a clean install of Blockland

KNOWN BUGS:
-Hats cannot be worn by these player-types (yet)
-The bleeding from being a headless never stops unless you Self Delete

---------------------
Please report any others you may find!


& ENJOY!!
------------------------------------------------

78
Add-Ons / Blockland Kitty Kat
« on: July 26, 2015, 05:34:57 AM »

Created by Gothboy77 BLID 14329

Have you ever wanted one of those cute little fellas in your server? Now you can!
The blockland kitty also comes with a variety of stuff, so you can give them a nice home

FEATURES
-Kitty Player-type with custom animations and sound
-Small Food dish for baby kittens - has change-states
-Big Food dish for regular kats - has change-states
-Poo box so they don 't go all over the house - has change-states
-Pooper scooper item to clean the mess
*EXTRA!* - Includes a bag brick with 2 prints for food and litter!

WHATS PLANNED?
-Striped kitty version
-A few more kitty animations
-Some kat toys

MEDIA
Comes with everything seen here


-----------------------------------------
DOWNLOAD
Kitty Playertype
Kitty Food and Litter Bag Prints
-----------------------------------------

79
Modification Help / General's OBJ2BLB - Issues
« on: July 20, 2015, 12:52:04 PM »
Before, I always used Badspot's OBJ2BLB and it worked great, however I have recently started making BLBs with prints on them and this is where I began using Gen's "better" BLB converter

I have gotten the OBJ to BLB successfully, however my model always floats, and the print texture doesn't show properly. For example, using the default 2x2f blue sphere print colors the whole texture face blue. Numbers/letters/symbols just appear greyblank and some prints show nothing at all (such as the green square and orange triangle print)

I have followed the documentation provided, modeled in the center of grid/origin, and named things accordingly. What am I doing wrong?

Any help is greatly appreciated!

80
Modification Help / Brick Name Box : Child GUI Objects
« on: May 03, 2015, 07:52:50 PM »
Does anyone know the name of the Brick Name Box on the WrenchDlg GUI?
I've tried getting the names of the child objects on the GUI, but can't seem to get it working right.

Code: [Select]
function findSubGUI(%this,%name)
{  
   %gui = %this.findObjectByInternalName(%name,true);  
   return %gui;    
}

package ChildGUINames
{
   function WrenchDlg::onWake(%this,%name)
   {
      %brickName = findSubGUI();
      echo(" " @ %brickName @  " ");
      return Parent::onWake(%this,%name);
   }
};
activatePackage(ChildGUINames);
I only need the name of the Brick name Box ctrl object, but this function would be
useful for future GUI modification

81
Off Topic / nvm
« on: April 21, 2015, 11:58:15 PM »
nvm

82
Help / Missing Old Add-on
« on: April 19, 2015, 06:37:28 AM »
I can't find this anywhere

http://forum.blockland.us/index.php?topic=98655.0

Is there a chance anyone out there still has it?

83
Add-Ons / Gothboy's Mod Folder -
« on: April 09, 2015, 05:55:01 AM »

----------------------------------------------------------------------
Over the years I have lost some of my add-ons and mods (RTB going down didn't help)
I would like to use this topic to keep track of and update my mods.
Positive or Constructive Feedback is appreciated! NO DRAMA PLEASE
----------------------------------------------------------------------
Modifications and Scripts
Gothboy's Modified RTB
GRTB is a modifed version of RTB that gives you what you need, without the errors.
There is no authentication so you know you can always keep in touch with your friends.
There is also support for v21 map files, more IRC commands, among other things.
If you want to know more about it, check THIS POST


Server - Custom Auto Status
Tired of separate VIP-moderator-like mods that all sound the same?
Now you can have a completely CUSTOM server status with color!
(If no color is specified, default grey is used)

Giving someone a server status will give them regular admin
Only SUPER ADMINS may give others an auto-status
Server status is saved via persistence, and loaded upon spawning

People with an auto-status can still De-Auto themselves, but not other admins, or the host
This semi-prevents people from abusing the system. Just remember: A badmin is a badmin
There is also a nifty but almost entirely useless GUI to go with it. I wanted to do a bit extra

You can open the GUI with /AutoStatGui or /ASG in-game

Rank Types
A basic "kiddie script" that contains 5 different ranks of player speed, jump height, defense, fist strength, and a static (non-moving) player-type

----------------------------------------
Event - Player Bot +
Some old player and bot events, fixed up for v21
Includes the following target output events
Brick       >     BotEditAppearance
Brick       >     BotFireWeapon
Bot         >     FireWeapon
Player     >    DoEmote
Player     >    EditAppearance
Player     >    MoveToBrick
Player     >    PlayAnimation

----------------------------------------

Fixed Restricted Events
Originally by Zack0Wack0/Destiny, it was broken due to a small code error.
You can restrict events using the RTB prefs menu and using the example syntax
Code: ("Example") [Select]
[Minigame]->[centerPrintAll=A,respawnAll=S,roundEnd=H]
A is admin, S is super admin, and H is host

Event - Prompt Events
Prompts the user. Originally by Truce, I added support for hole bots and VCE

Event - doTeleport
Originally by Chrisbot6, I polished the code and added support for teleporting bots as well!

Event - setInvincible
No more dead statues! Originally by Dglider, I added support for hole bots

Event - setPlayerScaleFull
Become huge! Originally by Lugnut, I added support for hole bots to become huge too

Roar Emote
Show your dominance! Type /roar to let out an animal roar. No pics, just sound.

Kiss Emote
IN LOVE?? My first emote released! Made back in July of 2010. Type /kiss to blow a kiss!


Barf Emote
Like the ol' puke emote, but more gruesome. More chunks, custom barfing sound. Use /barf

Yes, I am barfing on the foodz
----------------------------------------------------------------------
Weapons and Items
Foodz Pack
v.2 of the Foodz Pack. Has more efficient code. Here is the food list:
Chocolate: +15HP
Cookie: +15HP
Doughnut: +15HP
Ice Cream: +20HP
Soda: +20HP
White Milk: +20HP
Chocolate Milk: +20HP
Cake: +25HP
Fries: +25HP
Cheeseburger: +50HP
Pizza: +75HP


Simple Server Currency
A mod that aims to put an end to over-complicated money mods by providing
an easy and flexible system that uses actual money items!


Cash Bag
Grab the cash and run! Beat your enemies with it, toss it, SPEND IT?
See the original topic HERE

----------------------------------------------------------------------
Playertypes
Chocobo
The Chocobo from Final Fantasy! Includes a nonrideable wild version, and a rideable leather armoured version.
Downloads for both smooth and flat shaded variations


----------------------------------------------------------------------
Enviroment
Chocobo Desert
A desert with a sandy covered plate and a sandstorm. Perfect Chocobo riding weather!

----------------------------------------------------------------------
Colorsets
Baddass Colorsets v.1 and v.2
The 2 coloursets I have created


----------------------------------------------------------------------
Bricks and Prints:
4 x Height Bricks
One of my early add-ons. Simple 4x height bricks with custom icons. No pics yet

2x2 Ramp Electronics Pack
My first print pack ever, made back in early 2010. Over 20,000 downloads, wow!
Contains an AM/FM receiver, a phone with caller ID, a cash register, a laptop, and radar


Gameblock Color and Games
a 1x2f print with a gameblock color, and 1x1f prints for games


Blockland Universal Dollar
A colorable money print that could be any amount?!


----------------------------------------------------------------------
Faces and Decals
Santa Decal
Can also be used for his elfin workers!


Adventure Time Faces
Grab some friends!


Devil May Cry: Dante
Let's Rock! Decal is trans so color is changeable.


Work Shirt
Made for the hard worker. Shirt is trans so color is changeable.


RPG Basic Faces
New faces await on your travels!


----------------------------------------------------------------------
Music and Sounds:
Farm Animal Sounds
A few sounds for the farm. Includes chicken, cow, pig, turkey, and sheep.

Exercise Sound
Iiit's the beginning, of a brand-new day

EB Music Pack
A random music pack. Most Music/Loops by Moonblazer21
----------------------------------------------------------------------
DOWNLOADS:

GRTB v.2.7.2
Server Auto Status
Rank Types
Event - PlayerBot+
Fixed Restricted Events
Event - promptEvents
Event - doTeleport
Event - setInvincible
Event - setPlayerScaleFull
Roar Emote
Kiss Emote
Barf Emote
-----------------------
Foodz Pack
Simple Server Currency
Cash Bag
-----------------------
Chocobo Player
-----------------------
Chocobo Desert
-----------------------
Baddass Colorsets
-----------------------
4xHeight Bricks
Ramp Electronics Pack
Gameblock Color
Gameblock Color Games
Universal Dollar
-----------------------
Santa Decal
Adventure Time Faces
Dante DMC Face | Dante DMC Decal
Work Shirt Decal
RPG Basic Faces
-----------------------
Farm Animal Sounds
Exercise Sound
EB Music Pack
----------------------------------------------------------------------
I will try to update this when I'm not busy. See ya around!

84
Add-Ons / §imple-$erver-Curren˘y v.2.6 *
« on: March 29, 2015, 08:36:49 AM »
--------------------------------

--------------------------------

Simple Server Currency aims to put an end to over-complicated money mods
by providing an easy and flexible system that uses actual money items!

--------------------------------
FEATURE$
+ Cash Stack, Cash Pile, and Gold Bar Item
+ Wallet and Briefcase Items for tossing cash
+ Admin commands for changing prefs without RTB
+ Events for modifying player currency
+ Player Persistence Support
+ VCE Compatibility
+ RTB Prefs included
--------------------------------
COMMANDS
Commands used for display help and changing currency prefs
* = ADMIN ONLY

/cashHelp - Open the cash help GUI
/checkCash - Displays on-hand cash
*/adminCash- Open admin cash GUI
*/toggleCashDisplay- Toggle drop shape names
*/setStartCash [int] - Sets the starting currency
*/setCashName [str] - Sets the currency name
*/setCashSign [str] - Sets the currency symbol
*/setStackWorth [int] - Sets the worth of cash stacks
*/setPileWorth [int] - Sets the worth of cash piles
*/setGoldWorth [int] - Sets the worth of gold bars
*/setCashDrop [int] - Amount of stacks to drop on death. -1 drops all
*/cashDecayTime [int] - Sets cash drop delete time.
*/clearCash - Clears all cash drops
--------------------------------
EVENTS
Events used for modifying player currency. Found under [Client] > [VCE_modCash]

cashSet - Set the player's currency
cashAdd - Add currency to the player
cashMultiply - Multiply player currency
cashMinus - Take currency from the player
cashDivide - Divide player currency

*NOTE These events are not admin only! Please use restricted events!
--------------------------------
PERSISTENCE
Enabling Support_PlayerPersistence and Script_PlayerPersistence
will load the players cash when they return to the server
New players always begin with the starting cash pref
--------------------------------
VCE COMPATIBILITY
If you use VCE, you will find another unique feature:
Testing for cash with VCE_ifValue, using <var:cl:Cash>

EXAMPLE:

--------------------------------
RTB PREFS
Simple Server Cash also includes RTB server control preferences for it's commands


--------------------------------
BETA TESTERS
I'd like to give a big thanks to the following blockheads.
If not for them, server currency just wouldn't be the same.

Robot1232
Hotremox
DragonoidSlayer

--------------------------------



85
Modification Help / getActivateDirection + ItemCount
« on: March 15, 2015, 11:51:52 PM »
So I know that you can get the direction of a bot with
Code: [Select]
%obj.hActivateDirection = %dir;

How do I go about getting the direction the player is facing when throwing an item? I am trying to make a serverCommand that throws a number of items in the direction the player is facing, but with a slightly random velocity of the initial direction.

Here is my code

Code: [Select]
function serverCmdTossGITEM(%client, %input)
{
%velocity = %client.player.getVelocity();
%position = %client.player.getTransform();
%item = GTHISItem;

if(isObject(%client.player) && %input >= 1)
{
%item = new Item()
{
datablock = %item;
position = %position;
};

%item.schedulePop();
%itemVel = %item.setVelocity(vectorAdd(%velocity, getRandom(8,-8) SPC getRandom(-8,8) SPC 8));
%item.spawnBrick = %position + %item.Vel;
//%item.BL_ID = %client.BL_ID;
}
}

//Any help is greatly appreciated!

Currently, it only throws one item at a time regardless of %input and in random directions of wherever I am standing.

86
Environment Files / Chocobo Desert
« on: March 04, 2015, 03:44:08 PM »



A map to go with THIS

A fierce desert with a sandstorm and a sandy-covered ground plate to go with it. You can still see the ancient studs covered in the dusty material. How will you survive?

(Better grab a Chocobo and head for the dunes!)

DOWNLOAD
Ground Texture
Skybox


87
Add-Ons / Chocobo
« on: March 04, 2015, 03:39:46 PM »
----------------------------

----------------------------
History
The Chocobo (pronounced chōke-ō-bō) is a flightless bird from the Final Fantasy series.
They are usually considered a peaceful avian creature...until you piss it off, that is.
Chocobo's can be fierce in battle and may help aide allies through deadly sandstorms
by providing transportation on their backs. They can run pretty fast, too.
Of course you should try to befriend it first, or it might just attack you.

Features
*-Custom Model, Animations, and Sound
*-Includes a WILD and TAME version
*-Includes a SMOOTH and FLAT shaded variation
*-Has a unique Skybox and Ground texture to go with it

Images


Wild Chocobo does not have a saddle, collar, or leather helm and cannot be mounted



Credits
Gothboy - Model, Animation and Scripts
ChocoboPah - Inspiration ;D

BETA TESTERS:
Robot1232
MeowItsMaddie
Hotremox
Roli

Info: Important
These are not bot holes for a very specific reason: People who join the server cannot see animations on bots, unless they have the add-on installed (as far as I know?)
For this reason, the Chocobo is a PLAYERTYPE which means you can apply it to any bot
using the changeDatablock event and players who join the server will see the animations as well. Players can also be the Chocobo, so it's a win-win.

Another thing, it's best to use the Tame-Chocobo with the horse or any regular mountable bot. If you use the default blockhead bot, the Chocobo will dismount you after 3 seconds

DOWNLOAD
Click Here to ride the SMOOTH SHADED Chocobo!

Click Here to ride the FLAT SHADED Chocobo!

Want the full Chocobo Experience? Get the Ground and Skybox!
Take me to the dunes!

88
Off Topic / A new life!
« on: January 24, 2015, 12:12:10 AM »
I have been offline recently, due to having a (sorta) unexpected child! Last Saturday we had a beautiful baby girl and we named her Miea. We were at the hospital until Monday evening, so I didn't get around to getting my computer from my PC shop until Tuesday afternoon. I just finally got new wifi adapter drivers, as I never installed them before (didn't need them, had ethernet). So yaaay, now we have internets.

Anyways, I say SORTA unexpected because my lady and I knew she might be pregnant and were taking precautions (ie: diet/exercise) However, we did not know how far along she was. We figured maybe 4 or 5 months along since she hardly showed a baby bump. But to our surprise, January 17th she went into labor!

I remember waking up that morning and Maddie told me she back pain, so I gave her a massage and she fell back to asleep. An hour later she awoke with the same pain, but this time more severe. At this point rubbing her back did not help, so we called her mother to take us to the ER. It went from there.

Miea had a natural birth. She actually came out upside down (which I am sure thats how God intended) but she is healthy and alert. Most babies come out of the womb crying but not Miea, she was just looking around, eyes wide open taking in the new surroundings. Maddie did not need a sea section or stitches, everything went very well.

Here are some pictures  :panda:

Just Born:


Me holding her before bedtime:


Wide Awake :)


I am very excited to be a new daddy, and can't wait for the adventures ahead raising my little girl. Having a kid can take up a lot of time from modding and such, and I know it's not easy being a parent, but I think I will be a pretty kick-ass Dad :)

Gothboy is now a Gothdad!  :cookieMonster:

89
Off Topic / Favorite Operating System?
« on: January 09, 2015, 04:57:00 AM »
Title says it. I have only chose "major" operating systems for the poll. If your OS isn't listed, select OTHER, and post the OS name, preferably with pics.

Personally, I grew up using Windows 9x/Me, 2000, and XP. But I always liked Windows 7. Until recently, that is. I got fed up with Windows 7 deleting my search index and various other bugs. I decided to go ahead and try Vista, and it runs super fast compared to 7. My graphics quality is even better than ever now, and since I chose the business edition, I can host an FTP servers.

I know everyone hates Vista. But I actually like it better than 7. I am using SP2 btw. It performs so much faster than it did when I had 7. I also have DreamScene so I can have animated backgrounds. This guy here was correct:
http://variableghz.com/2012/01/why-windows-vista-sp1-is-better-than-windows-7/
with the only real downside being no aeroSnap. Instead im using a 3rd party aeroSnap

So, whats your favourite OS?

90
Suggestions & Requests / Event Request - onPlayerDeath
« on: December 19, 2014, 05:45:23 PM »
Technically it's only a function request. If someone can write up the function, I can package it into an event, but if you wanna jog the extra mile, go for it.

WHAT IT DOES:
Simple. It calls a function when the player dies. I know there are the "minigame events" but they are buggy and don't work well at all.
[onPlayerDeath] > [VictimClient] > [BottomPrint] > [You Have Died]

The old minigame events use KillerPlayer/KillerClient for the Killer, and Client/Player for the Victim Client/Player. I want it so that the Client/Player is the Killer and the Victim is called as the "Victim Client/Victim Player" I would prefer if this function worked both in and out of minigames, and I didn't have to enable "Use all Players Bricks".

The old minigame events has "onMinigameDeath " and "onMiniGameKill"
onMinigameDeath works only when dying from Self Delete, falling, and other "natural" dying conditions. onMiniGameKill works only when death occurs via murder.

It seems more efficient to make the input more simple.
onPlayerDeath : Called when the player dies; Under any circumstance. (murder or natural death)
------------------------------------------------------------------------------------------------

Could somebody please make this? I don't know why this isn't a default event already but I assume their are reasons for it (some type of stupid abuse?)
I am in desperate need of this event to make a working freekill jail system via events.

If someone could please do this I would greatly appreciate it!

Pages: 1 2 3 4 5 [6] 7 8 9 10 11