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Topics - Goth77

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Add-Ons / ---
« on: December 04, 2014, 10:38:54 AM »

Off Topic / Still doing avatars
« on: December 01, 2014, 07:46:34 AM »
I remember a year or so back when I took avatar suggestions. If I didn't have multiple things going on in my life at that point (which I am sure many people experience) I would have been able to make more avatars than I originally intended. Once again I am open to making forum avatars. I could not edit the old topic, otherwise I would have. If you didn't bother to click the link (images broken anyways), here are older example pics:

Dante Slash

For user Captain Zee

Goth chainsaw GIF

Shoot self

Alchemy Bottle

Jelly Wiggle

BL: Spin

Quote from: Kid Plasma a couple years back
It's been days.
Quote from: Kade a couple years back
He's busy being a douche

Sometimes people have a life outside of the internet.

Im willing to do about any avatar as long as it doesn't have a super long animation with a high ass frame count like 200 or something.

Off Topic / How many chemicals do you consume in a day?
« on: November 14, 2014, 03:10:50 AM »
Currently I am consuming:
Quote from: Ingredients
Carbonated Water, High Fructose Corn Syrup, Citric Acid, Sodium Benzoate, Modified Food Starch, Natural Flavors, Caffine, Ester Gum, Yellow 6, and Red 40
Quote from: More Ingredients
Breaded Chicken Patties (Chicken, Water, Breader [Wheat Flour, Salt, Dextrose, Spice Soybean Oil, Whey, Colored with Oleoresin Paprika], Textured Soy Protein Concentrate, Batter [Wheat Flour, Rice Flour, Salt, Spices], Soy Protein Isolate, Chicken Skin, Salt, Flavoring, Autolyzed Yeast Extract, Sodium Tripolyphosphate, Spice, Fried in Vegetable Oil with BHT), Macaroni and Cheese Sauce (Cooked Macaroni [Water, Durum Semolina {Enriched with: Niacin, Ferrous Sulfate, Thiamine Mononitrate, Riboflavin, Folic Acid}, Egg Whites], Water, Club Cheddar Cheese [Pasteurized Cultured Milk, Salt, Enzymes, Annatto Coloring], Sweet Whey, Modified Food Starch, Wheat Flour, Soybean Oil Whey Protein Concentrate, Cheese Flavor [Dehydrated Blend of Whey, Granular and Blue Cheese {Pasteurized Milk, Culture, Salt, Enzymes}, Sunflower Oil, Maltodextrin, Salt, Sodium Phosphate, Citric Acid, Lactic Acid], Butter, Salt, Disodium Phosphate, Acetic Acid Esters of Mono- and Diglycerides, Maltodextrin, Citric Acid, Beta Carotene Blend [Corn Oil, Beta Carotene]), Sugar, Water, Wheat Flour, Vegetable Oil, Contains 2% or Less of: Cocoa Powder, Dry Whole Eggs, Dried Whey, Modified Food Starch, Vanilla Flavor (Water, Ethyl Alcohol, Corn Syrup, Polysorbate 80, Caramel Color), Cellulose, Sodium Bicarbonate.

Im drinking a sunkist and eating a banquet chicken finger TV dinner.
How nice.

Add-Ons / Weapon: Cash Bag v.2 - 20% More Cash!
« on: November 10, 2014, 08:33:26 PM »
What is the cash bag? Its a big o' bag of cash thats what it is!!
Go ahead stranger, don't be afraid, this here can be your cash
Take it with you! In hand, or on your back if your on-the go
 $$$(if ya know what I mean)$$$

Steal it - Players drop the cash bag when they die!
Pass it - Popo on ya? Toss that cashbag to a buddy!
Fight with it - Beat up players with that heavy bag o' cash!
*Includes Money Emitter to make you feel rich*

Special Thanks:
ChocoboPah - Help with the cash bag dropping upon death
You can use VCE for this and another event called "ifItemInHand or ifItemInSlot"
Downloads Here and Here
The events are basic:
Code: [Select]
onPlayerTouch > self > ifItemInHandSlot > <item>
onVariableTrue > client > bottom print > You returned the cash!
onVariableTrue > player > removeItem > cashBag
onVariableTrue > player > incScore > 2
onVariableTrue > player > changeDataBlock > <playertype default> (removes from backslot)
You will also need the removeItem event for this found Here


Drama / GRTB : Return To Blockland - Update 2.5
« on: November 10, 2014, 06:08:02 AM »

Fed up with broken remakes, I set out to make an RTB that works for me.
Not just for myself, but for fellow blocklanders as well.

Completely new overlay UI - Custom Art and Sounds with a new Infomaniac
IRC Chat - Much like RTB 3.5 - Redesigned to display avatar
Friend List- Based off IRC notify. Know when your friends are online!
Mod Manager - Manage your add-ons! With new UI and buttons
Mod Groups - With more efficient saving and loading
Server Control - Uses RTB 4 add-on prefs
Manual - Read more about GRTB here!

Special Thanks
Port: For Trans RTB
Greek2Me: For "Slim RTB"
-Both of these helped alot.
Thanks guys
More Info:
It's important to note that GRTB uses no authentication.
This is meant to be a hands-down RTB, with the main things you need.
There are no downloading of add-ons in-game.
What You Get:
A small, but powerful RTB-3.5/4-like experience that keeps it simple.
File size Compared to other RTB variations:
GRTB - 1.17 MB
GreekRTB - 1.25 MB
DaProg's RTB - 1.35 MB
Transitional RTB - 1.78 MB
Known "Bugs":
-When switching resolutions with the GRTB overlay open
the overlay buttons disappear. Restarting Blockland fixes this.

-Sometimes a friend may appear offline even when online. This may happen
if they are kicked, or leave and re-join chat within a short amount of time.
Solution: Delete and re-add the friend.

Please report any bugs you may otherwise encounter.


Thanks to Mr.Queeba for this

Please use /hooks/serverControl.cs if you make an add-on with RTB prefs!
This was in RTB 4 and yet people still use RTBR_ServerControl_Hook.cs
Please don't do this! It may break your prefs!



Add-Ons / Colorset_Baddass {REVISED}
« on: September 16, 2014, 08:47:51 AM »

As many of you know, the shutdown of RTB forced some mod makers to re-upload
many of their add-ons to other hosting sites. Whilst preparing to re-upload my colorset,
I decided to make a new one. This time, more "baddass" than the last.

Baddass ColorSet RTB Original


Baddass ColorSet {REVISED}

RTB Original  


Modification Help / Mounting Images on Selection
« on: August 30, 2014, 11:15:07 PM »
Code: [Select]
registerOutputEvent(Bot, setPetType, "datablock ShapeBaseImageData", 1);

function Player::setPetType(%player,%image,%data)
%player.mountimage(BeagleImage, 1);

//Model Support
datablock ShapeBaseImageData(BeagleImage)
shapeFile = "./Models/DogBeagle.dts";
emap = false;
mountPoint = $BackSlot;
offset = "0 0 -0.35";
eyeOffset = "-1 -1 -1";
rotation = "0 0 0 0";
className = "ItemImage";
uiName = "Dog - Beagle";

datablock ShapeBaseImageData(HuskyImage)
shapeFile = "./Models/DogHusky.dts";
emap = false;
mountPoint = $BackSlot;
offset = "0 0 -0.35";
eyeOffset = "-1 -1 -1";
rotation = "0 0 0 0";
className = "ItemImage";
uiName = "Dog - Husky";

I am making an event that mounts images to the bot player model. I am having trouble because the event only allows me to mount the image I specify in the code, instead of the selection in the event menu(ShapeBaseImageData)

%player.mountimage(ImageSelectionHere, 1); <

How would I go about mounting the image selected from the wrench menu?
This way I could mount different images to the bot selected through events instead of just one

Any help is greatly appreciated!!

Faces, Decals, Prints / RPG Face Pack
« on: August 11, 2014, 07:04:59 PM »

Tired of not having enough "default style" faces? This pack adds a few faces, great for any basic RPG
Download: Click Here
I'm not sure if I want to add more or make an extended pack as I don't have very many good ideas at this time. If you have any suggestions, feel free to give me some ideas :D

Help / [REQUEST] Save Player Avatar Event
« on: March 21, 2014, 06:20:49 AM »
Basically just an event that saves the players current avatar. That way when they die and respawn, they keep the clothes they "purchased" instead of the default minigame clothes.

Also if someone could make a disable bot damage event, that'd be great too.

Any help is appreciated. Thanks :D

P.S. If your wondering, this is for RPG purposes. I don't want town bots to be killed and I would prefer if people didn't lose their hard earned clothes when they die


Help / Can't join specific servers?
« on: January 15, 2014, 01:25:35 AM »
For some reason (and this just started happening today) I can't join Knife TDM and I can't join Murder Mystery. I do not know why.

This is what happens when I join Sactus Rem's Knife TDM:

This is what happens when I join Super Murder Mystery:

What the heck is going on??!?!

Help / Blockland Problems?
« on: December 17, 2013, 06:11:26 PM »
Since the newest update, several things have went wrong with my Blockland.

1. Cannot Host: I was able to host before? I have port forwarded.

2. Cannot open Console using ~ : For some reason I can't even open my console

3. Cannot use quotation marks : The '/" key does not type in-game. I press it and it's as if the button doesn't work

Any help resolving these issues would be greatly appreciated. Thanks


Faces, Decals, Prints / Adventure Time with Finn and Jake!
« on: November 30, 2013, 12:05:23 AM »
It's Adventure Time with Finn and Jake! Are you ready to go?!

My lady is a big fan of adventure time so I partially made this for her. I love watching adventure time with her :D



Old request I found:

Suggestions & Requests / Client-Sided Relay
« on: October 17, 2013, 10:14:49 AM »
multiple players can fire a relay off the same brick

I want a user to be able to click a brick to buy a spell. Once they buy the spell they can say it in chat and right click to activate it. I do this using VCE retro check and relays.

It works fine, except for when another user also owns the spell and tries to use it. This cancels out the first person who clicked it and instead the spell is only useable to the person who last clicked the brick. So basically I was wondering if its possible to have relays fire on the client/player instead of onto the brick

Faces, Decals, Prints / Dante ~Devil May Cry~
« on: May 23, 2013, 12:06:17 AM »
It's Dante from DMC! He slays demons at ease, enjoys strawberry sundaes, and a nice calm breeze. Let's rock!

Gunning down a zombie who doesn't stand a chance >:)


Also, it is trans, so you can change color

Faces, Decals, Prints / House Item Prints
« on: May 10, 2013, 12:45:05 AM »

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