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Topics - Goth77

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61
Add-Ons / Event - BotSpawnItem
« on: March 19, 2016, 01:20:53 AM »

Event - Bot Spawn Item

This is an event I made a while back for my brother's RPG server

BotSpawnItem expands upon the default BotDropItem event, by adding
X Y Z functionality for drops. The drop chance variable slider is now a string also.

How can I use this?
This event is extremely useful when paired with VCE, it allows bots to drop multiple items
with varying chance rates and in different directions.



DOWNLOAD
http://www.mediafire.com/download/r5ss8svpjiar3t5/Event_BotSpawnItem.zip

62
Add-Ons / Blockland Irish Day
« on: March 16, 2016, 10:22:37 PM »

---------------------
A day for luck that just might suck
Unless you're celebrating in Blockland :)
---------------------
Includes

Lucky Clover - Equip for a chance to instantly kill target via projectile
Irish Ale Item - Don't drink too many or you might get shammered
Irish Hat - It's stylish and probably lucky. Just kidding, it's a regular hat
Pot o' Gold Brick - Makes you feel rich? Also has a cool rainbow thing
---------------------


Happy Saint Patrick's Day!
---------------------


---------------------

63
This is a really odd issue I ran into. Certain items glow after being picked up, but only if I'm not running shaders.

It's the exact opposite with translucent items, however. After picking the item up when the item fades back on the brick, the transparency is an odd form of solidity. Reapplying the item to the brick fixes it until you pick it up again. The translucency doesn't work at all if I'm running shaders.

I can only assume I somehow exported the model wrong, but I have made other items before and never had this issue. Anyone else run into this problem or know a fix?

64
Help / More runtime errors - Pure virtual call?
« on: February 14, 2016, 05:03:21 AM »
So I'm hosting, a couple hours after, player -=Dat_Potato=- connects. Very shortly after, I get this



Everything was fine beforehand...?

65
Help / {TUTORIAL} Port-Forwarding [Windows]
« on: February 11, 2016, 08:20:51 AM »

USING WINDOWS VISTA - 10
--------------------------------
TABLE OF CONTENTS
A - SETTING A STATIC IP ADDRESS
B - ACCESS THE DEFAULT GATEWAY
C - FORWARD THE ROUTER'S PORTS
--------------------------------


A - SETTING A STATIC IP ADDRESS

1. Win-Key and type CMD. Hit enter. In the command prompt, type ipconfig /all and hit enter again

Scroll down and record the following:
IPv4 Address
Subnet Mask
Default Gateway
DNS Server 1
DNS Server 2
(if applicable)

2. Open the Network and Sharing Center and click Change adapter settings


3. Right-click your internet adapter and click Properties


4. Click TCP/IP v4 and click Properties


5. Fill the information here with the information from step 1


It should look something like this

Click OK and make sure "validate settings upon exit" is unchecked

CONGRATS! You have just set yourself a static IP. Let's proceed to the next part


B - ACCESS THE DEFAULT GATEWAY

1. Open your browser and type your default gateway from step A-1 into the address bar. Hit enter.

2. Log into your modem/router. Normally, the router or modem has a sticker on it that has the username
and password for the gateway. If it does not, try looking up the manufacturers default gateway information.
It's usually something like "admin" and "password" or "user" and "password" or "user" and "user"



If you cannot access the default gateway, then your journey to port forwarding has ended here.


C - FORWARD THE ROUTER'S PORTS

1. Look for the port forwarding option in your router. Sometimes it's hidden under advanced settings.
A quick google image search of your router model with the words "port forward" might also help

The default port for Blockland is 28000. You will need to open this port, and set the end port
to 28000 + However many people will be hosting. I use 28000 - 28008. It will look something like this

Make sure to enable the port for both TCP and UDP. Click apply/ok/accept/done

CONGRATULATIONS! You have forwarded your ports! Now, was that really so hard?
--------------------------------

NOTE: If you have an ancient router/modem and you cannot find the port forwarding option, try updating the firmware for your model.

:cookie:  HAPPY HOSTING!  :cookie:

66
Add-Ons / Blockland Mini-Critters 1.2
« on: February 07, 2016, 08:02:13 AM »


-  v.1.2  -

Ever felt like Blockland was missing something a bit...small?
Now introducing Blockland Mini-Critters! These little fellas
are designed to add a little ambient touch to your builds.
--------------------------------
FEATURES

Each bot has it's own custom animations and sounds
--------------------------------
BUNNY


HEALTH - 100
These cute fellas aren't out to hurt anyone. The bunny often spends it's days gazing
the garden meadows of Blockland, gathering what food it can to survive
--------------------------------
CRABBY

HEALTH - 120
The crabby is a nimble little beach dweller, who will only attack if you disturb it first!
His sister, the lethal blue crab, is much more fierce and will get angry if you're too close.
--------------------------------
GRASSHOPPER / CRICKET

HEALTH - 80
These little guys chill in the grass and scare easy! They feed on plants and smaller insects.
The grasshopper can be turned into a cricket by setting the bot name to Cricket via events.
--------------------------------
FROGGER / TOAD


HEALTH - 80
The greatest enemy of the poo fly! Froggers can be found crossing roads and near ponds
The frog and toad are friendly, but touching the poisonous frog will kill you
--------------------------------
POO FLY

HEALTH - 40
This nasty bugger is always buzzin' around...the most annoying critter of them all!
Mr.PooFly can usually be caught swarming mass piles of dung and other trashy areas.
--------------------------------
WORMY

HEALTH - 20
A friendly little critter that comes out when it's wet outside.
Usually found hiding under rocks in the day time.
--------------------------------
WHATS PLANNED?
-More critters!
--------------------------------

--------------------------------

67
Add-Ons / Event - setPlayerAppearance
« on: February 03, 2016, 07:02:05 AM »
Set Player Appearance

As requested by SWAT One
http://forum.blockland.us/index.php?topic=291532.0

Adds the setAppearance and setRandomAppearance event to the player target.
Uses the nightmare string method to apply nodes and colors to the player

Download
------------------------
MEDIAFIRE
------------------------

68
Add-Ons / Blockland Valentine
« on: February 02, 2016, 02:20:44 AM »

------------------------------------------
Valentines Day is here, and what better way to express your
Blockland romance than with a few sweet gifts? It's okay though even if
you don't have a BL valentine, you can still eat the chocolate
------------------------------------------
FEATURES

Candy Heart Bricks - With random BL valentine sayings
Heart Chocolates Item - The gift of epic deliciousness
Cupid Bow - The deadliest way to make people fall in love
Cupid Wings Item - Cupid uses these to get around
Roses Item - Give them to your true love
------------------------------------------

------------------------------------------

------------------------------------------

69
Off Topic / This has been bugging me all day
« on: January 27, 2016, 12:42:14 AM »
Alright, so I am in the middle of browsing my PC docs looking for some file I can't remember, and the TV is kinda loud so I look over at it, also my daughter is sitting there laughing at cartoons on tv which made me laugh a bit too.

Well ok the laugh was over and I had turned back to my PC, and returned to what I was doing. But, out of the corner of my eye when I glanced back over I seen something move on the chair I was sitting on. And it was a loving spider!! Literally about  2 inches from my manpackage, and im sitting here wearing loving PAC-MAN PAJAMA PANTS. This forgeter could have bit right through that stuff! I jumped up pretty quick like "OH stuff!" then proceeded to smash it with a near-by flip flop

Unfortunately, I am not sure if I actually killed him or not...I seen part of his gushy leg on the floor where I thought I squished him, but it's not the full body and I'm scared he's gonna bite me in my sleep and kill me/exact revenge.

I'm loving serious, a part of me feels that spider is still alive and plotting.

70
Modification Help / Key-Press Other Mounted Image Sequence
« on: January 26, 2016, 04:49:38 AM »
Imagine I mounted a cape to my backslot. I want this cape to play certain sequences during key presses such as spacebar,shift,etc. I know I can "loop" a sequence or play through a series of them using weapon states and transition on timeout, but it appears only models in the handslot 0 animate via trigger?

How would I go about telling a mounted image not in the hand slot to play its script? (such as onFire, onReady, etc) or would I have to manually add sequences to the shape and use playThread?

71
Add-Ons / Vehicle Air Drop - v4
« on: January 25, 2016, 11:50:06 PM »
VEHICLE AIR DROP


v4
--------------------------------
A modified version of the Air Strike Beacon by Jetz and Pandan.
Drops a vehicle care package. Inspired by Just Cause 3

FUNCTIONALITY
Right click with the beacon to pull up the vehicle menu and select a drop type.
You can also use /beaconVehicle vehiclename with the vehicle beacon in-hand to set the drop type.

SERVER ADMINS:
You can restrict vehicles from beacon access with /beaconRestrict vehiclename
use the command again to un-resitrict the vehicle

/clearDropVehicles - Clears all beacon vehicle drops
/setBeaconMax - Sets the max drop amount per player

CHANGES/ADDITIONS
-Used my own remote model with button pressing animation
-Fixed being able to pickup multiple beacon items
-Properly rotated beacon projectile
-The f14 has an engine sound

TO DO
-Vehicle color based on team color if in a minigame
-Easier vehicle restriction that saves in a list
-Fix bugs

DOWNLOAD
------------------------
MEDIAFIRE
------------------------

KNOWN BUGS:
Clearing drop vehicles command is broken. For now use /clearFloatingBricks to remove beacon spawns

The antenna on the beacon remote is black in-hand and when it's first spawned on a brick.
It turns grey after you pick it up at least once, but always stays black in-hand.
I have absolutely no idea why this happens, just a small visual bug...

When using the GUI, do not put in a brick name or you will get a console error!
Keep in mind there is no brick planted down, so it can't have a name

72
Modification Help / Light Cookie
« on: January 24, 2016, 01:02:00 AM »
Is it possible to use light cookies in Blockland? I have been looking into making a "disco ball" of sorts, where the light gives off a particle/image cast, like seen here.



Reference:
http://docs.garagegames.com/torque-3d/reference/classLightBase.html

73
Modification Help / Getting a list of vehicles on the server
« on: January 22, 2016, 09:45:56 PM »
Dumb question...
How would I loop through the vehicle menu to see if a vehicle is on the list?

Code: [Select]
for ??

74
Add-Ons / The Hook Gun - v2
« on: January 22, 2016, 07:04:14 PM »
THE HOOK GUN


v1
---------------------------------------
A newly customized grapple rope that features configurable prefs for grappling.
Also includes a few bug fixes and additions to the original grapple rope
---------------------------------------
CORE FEATURES
-No more raycasting - checks the class name of it's collision
-No more grapple "deflecting" - checks to see if your already connected
-Completely new model - includes cool animations
-Actual hook projectile

CUSTOM PREFS
You can change these prefs via the script or in-game using the commands
$HookGun::Pref::HookObjects : Hook other players and vehicles
$HookGun::Pref::HookPulling : Pulled by players and vehicles
$HookGun::Pref::HookMounts : Mounts pulled with the player
$HookGun::Pref::HookDamage : The hook damage amount
$HookGun::Pref::HookSpeed : The hook projectile speed
$HookGun::Pref::HookPower : The hook pulling power

TO ADD: Prefs to allow pulling objects to you

SERVER CMDS
/toggleHookObj
/toggleHookPull
/togglePullMounts
/setHookDamage int
/setHookPower int
/setHookSpeed int

Essentially, the Hook-Gun can easily be turned
into a "Grapple-Rope" or a"Hook-Shot" of sorts

DOWNLOAD
---------------------------------------
MEDIAFIRE
---------------------------------------

75
Add-Ons / The Infectonator - v2
« on: January 22, 2016, 07:03:31 PM »
THE INFECTONATOR
v2
------------------------------------
The Infectonator does exactly what you think it does.
It infects Blockheads with the deadly ZOMBIE VIRUS!
So take cover! You don't wanna become a zombie, do you?


INFECTONATOR FOR DUMMIES
------------------------------------
Shoot people for a chance to infect them
Right click to scan people for the virus


DOWNLOAD
------------------------------------
MEDIAFIRE
------------------------------------

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