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Messages - TheViewer

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Modification Help / Re: Rallypack Weapons [WIP]
« on: December 20, 2020, 10:15:49 AM »
More work was also done on the patch for TAGs tank. I also wrote some cool tank AI to test it. Here is an obnoxiously loud video to showcase it along with the awesome pitched up blockhead voicelines that everyone is going to love unanimously and not criticize
Very cool tank and helicopter with a great choice of sound effects. Voice lines aren't personally my cup of tea, but they're cute. One nitpick: the ear ringing sound from explosions being heard inside the tank. I have no clue what's realistic, but I just feel like the tank crew should be insulated from stuff like that.

General Discussion / Re: bl glass website is on funky business
« on: November 25, 2020, 01:27:58 PM »
Looks like they forgot to renew the security certificate. I think ingame functions like admin prefs should be fine.

Add to the end of and the link will work again.

Add-Ons / Re: Tier+Tactical Kai & Extras (UPDATE 1/9/2020)
« on: February 14, 2020, 02:16:14 PM »
Bug: The dropped player ammo still remains enabled with $Pref::Server::TT::DisableAmmoItems enabled.

Fix: move lines 1-19 from ammo_unified.cs to the bottom of item_ammo.cs
Dropped player ammo is supposed to be separate from the ammo pickups that show up in the item list and isn't controlled by $Pref::Server::TT::DisableAmmoItems. The name probably isn't clear enough, it should be something like "disable ammo spawns" instead.

Drops are controlled by $Pref::Server::TT::PlayerAmmoDrop, $Pref::Server::TT::BotAmmoDrop, $Pref::Server::TT::PlayerNadeDrop, and $Pref::Server::TT::BotNadeDrop. There's currently no way to disable the datablock itself, but that could be changed.

Add-Ons / Re: Parachute Pack
« on: January 14, 2020, 11:13:36 AM »
Good addon. Though is it me, or are dropbox links the ones that always seem to do go down throughout the years?

Add-Ons / Re: Tier+Tactical Kai & Extras (UPDATE 1/9/2020)
« on: January 09, 2020, 03:39:25 PM »
tier 1A still has the unused nailgun firing sound, its dts model (aswell as the nail projectile model), and an entire cs file for it, but it isn't loaded by the server.cs because of the double forward slashes added in the very same line the exec code is in.
This is intentional.

The update has been released. It turned out larger than I expected, check original post for details.

Add-Ons / Re: Tier+Tactical Kai (2.1 Re-release)
« on: December 26, 2019, 03:38:25 AM »
And so the Glass upload spam begins, will need to continue this tomorrow. Small addition coming up soon.

General Discussion / Re: your favorite/most remembered servers
« on: November 30, 2019, 02:36:48 PM »
The Craftsmen's Stalkers vs Humans
Bushido's King of Ghosts
ArmyUnit's MAS vs Bugs Trench CTF
Nickel's Randomizer DM
Wizzard's [SS] Dogfight
YorkTown95's CRP
loving around with ZAPT and other addons in demo for a while before buying the game

Add-Ons / Re: Tier+Tactical Kai (2.1 Re-release)
« on: October 26, 2019, 12:07:47 PM »
Bump before it's too late. Once I have time, I want to upload to Glass and do one more update.

Music / TheViewer's Fragmented Loops
« on: September 07, 2019, 02:26:30 PM »
Taken from various sources. At the moment most songs are action/boss battle ish themes. Some songs have been split up into multiple loops, representing different parts of the song or variations like solos. Those loops are named "SONG TITLE A", "SONG TITLE B", etc.

Current song list:
Persona 3 FES - Darkness (
Persona 4 - The Almighty (
Seek and Destroy - The Q-Stein Empire (Unnamed, Track 8
Seek and Destroy - Fear of Flails (Unnamed, Track 10
Speed Grapher - Battle III (
Speed Grapher - Escape (
Tiberian Sun - Slave to the System (


Add-Ons / Re: Tier+Tactical Kai (2.1 Re-release)
« on: August 27, 2019, 08:49:30 PM »
Minor update to the zip. Please redownload.

I am considering posting this to Glass but the idea of force updating people leaves a bad taste in my mouth. In the past I permanently lost a personal copy of an add-on to Support_Updater.

Add-Ons / Re: Tier+Tactical Kai (2.1 Re-release)
« on: August 25, 2019, 08:08:28 PM »
the slam shotgun exec exists in the T2A but its .cs is nowhere to be found, was this deleted or what
why are there files for a retro Raygun in the explosive package 2 zip but no cs to load it in?
I worked with the latest 2.1 zips straight from the original topic. Slam shotgun was almost completely removed, the only trace left is an item icon. IDK about retro raygun, I didn't really clean up the resource files inside the zips so I guess Bushido left it in there for some reason.
Then you do this. You little... dirty.. animal man... thing!
I am merely a humble eye body thing.

Thanks for all the kind words guys, glad to see nostalgia alive and well.

Suggestions & Requests / Heedicalking's Impact Rifle
« on: August 25, 2019, 06:47:05 PM »
The link is dead.
A youtube video featuring it in action can be found here:
Can someone reupload it?

Add-Ons / Re: Tier+Tactical Kai (2.1 Re-release)
« on: August 25, 2019, 10:22:51 AM »
although bug: ammo pile doesn't give me ammo in arena mode
also, trying to altfire the combat shotgun with 1 ammo just kinda makes it pump twice
could you maybe make the sawn-off rifle as an extra rifle skin? ofc not the normal weapon since its super op but like, the model

also, none of the easter egg weapons are showing up? how do i make the game exec them?
Oops ammo pile wasn't giving 9mm ammo. Will fix soon.
Combat shotgun altfire originally did that with a little jam noise, so I left it in.
I don't really plan to add any more new stuff (if it didn't already use T+T ammo) to this release.
Sorry, looks like I left easter eggs commented out. If no one really cares about easter egg hunting, and I can go ahead and reupload with easter eggs enabled.
Do the guns have different characteristics now? Or is there only one shotgun still and then four reskins of it that change little save maybe increasing ammo by 1-2?

Either way can appreciate the immense effort.
I set out to not change characteristics, mostly for my own sanity, and also because it would take a lot of multiplayer tweaking to get right. Pretty much all different characteristic guns can be found in only the four main tiers. All skins save for a few are going to be very similar. If what you mean is something like Pump Shotgun vs. Combat Shotgun, then yeah it's a fair criticism.

Add-Ons / Re: Tier+Tactical Kai (2.1 Re-release)
« on: August 24, 2019, 11:10:29 PM »
Documentation for all prefs:
Tier 1:
Name                                    Variable                                                 Type   Default  Description
Ammo System$Pref::Server::TT::Ammoint00 is T+T2 style, 1 is T+T1 style, 2 is bullet-hose classic Blockland style, 3 (new!) is arena shooter style
Display Ammo$Pref::Server::TT::DisplayAmmobooltrueWhether to show ammo bottomprint
Display Duration$Pref::Server::TT::DisplayTimeint4Time bottomprint lasts in seconds
Infinite Ammo for Bots$Pref::Server::TT::BotInfAmmoboolfalseLets bots have infinite reserve ammo
SetInventory Bugfix$Pref::Server::TT::SetInvBugfixbooltrueFixes bug where SetInventory transfers over ammo from old weapon to new one
RemoveItem Bugfix$Pref::Server::TT::RemoveItemBugfixboolfalseAttempts to remove unused ammo variables, fixing some cases where RemoveItem allows ammo of deleted weapons to carry over
Players Drop Ammo$Pref::Server::TT::PlayerAmmoDropbooltrueWhether players drop ammo on death
Bots Drop Ammo$Pref::Server::TT::BotAmmoDropboolfalseWhether bots drop ammo on death
Bots Pick Up Ammo$Pref::Server::TT::BotAmmoPickUpboolfalseWhether bots can steal your ammo drops
Pick Up Ammo When Full$Pref::Server::TT::FullAmmoPickUpboolfalseWhether you can take an ammo pick up if you don't have space for it
Disable Ammo Pickups$Pref::Server::TT::DisableAmmoItemsboolfalseDisable datablocks for ammo pickups if you don't plan to use them, requires server restart
Enable Recoil$Pref::Server::TT::RecoilbooltrueEnable screen shake effect when firing guns
Stop Anims on Death$Pref::Server::TT::DeathStopAnimsbooltrueControls whether most weapons animations play when the player is dead
Firing on Death Bugfix$Pref::Server::TT::DeathStopFiringbooltrueFixes bug where player could continue firing when dead, particularly with akimbo weapons
Remount Duplicate Items$Pref::Server::TT::RemountDupsboolfalseAllows players to make full use of duplicate items in their inventory by making it so that duplicate items do not share reloads
Disable Bullet Slowdown$Pref::Server::TT::DisableBulletSlowboolfalseDisables the slowdown effect that bullets from the SMG and similar weapons inflict
Disable Tier 1 Weapons$Pref::Server::TT::DisableTier1boolfalseYou absolute madman. Disable datablocks and ammo types from Tier 1, keeping ammo system and most prefs. Requires server restart
Always Reload (Explosive)$Pref::Server::TT::AlwaysReloadExbooltrueWhether weapons like RPG and grenade launcher always reload in all ammo modes
Always Reload (Other)$Pref::Server::TT::AlwaysReloadNonExbooltrueSame as above, but for crossbow and single shotgun
Starting Pistol Ammo$Pref::Server::TT::Start9MMint140Self-explanatory
............See server.cs for rest of Starting and Maximum ammo prefs
Maximum Pistol Ammo$Pref::Server::TT::Max9MMint280Self-explanatory

Tier 2:
Name                                   Variable                                              Type  Default  Description
Light MG Slow On Fire$Pref::Server::TT::LMGSlowbooltrueWhether you slow down when holding the trigger on Light MG

Explosive 1:
Name                                  Variable                                              Type  Default  Description
Display Grenade Count$Pref::Server::TT::DisplayNadesbooltrueWhether to show grenade bottomprint
Players Drop Grenades$Pref::Server::TT::PlayerNadeDropbooltrueWhether players drop grenades on death
Bots Drop Grenades$Pref::Server::TT::BotNadeDropboolfalseWhether bots drop ammo on death
Infinite Grenades for Players$Pref::Server::TT::PlayerInfNadesboolfalseSelf-explanatory
Infinite Grenades for Bots$Pref::Server::TT::BotInfNadesboolfalseSelf-explanatory
Clear Unusable Grenades$Pref::Server::TT::RemoveOnNoNadesboolfalseRemove grenade item from inventory when a player runs out
Disable Grenade Pickups$Pref::Server::TT::DisableNadePickupsboolfalseStop grenade bag from showing in item list, requires server restart
Disable Explosive 1 Weapons$Pref::Server::TT::DisableExplosive1boolfalseDisable datablocks from Explosive 1, requires server restart
Molotov Friendly Fire Override$Pref::Server::TT::MolNadeTeamkillboolfalseWhether molotov can deal reduced damage to Slayer teammates regardless of friendly fire setting. Killing teammates still counts as teamkill
Molotov Targeting Bugfix$Pref::Server::TT::MolNadeTargetBugfixbooltrueFixes bug where each molotov fire can only damage one player at a time
Starting Conc' Grenades$Pref::Server::TT::StartFragNadesint4Self-explanatory
............See server.cs for rest of Starting and Maximum ammo prefs
Max Conc' Grenades$Pref::Server::TT::MaxFragNadesint4Self-explanatory

Melee 2:
Name                                    Variable                                                 Type   Default  Description
Riot Shield Durability$Pref::Server::TT::ShieldDurabilityint20How many projectiles riot shield can block before breaking. -1 for infinite
Riot Shield Stops Falls$Pref::Server::TT::ShieldCancelFallingboolfalseWhether pointing riot shield vaguely at impact surface can save players from physics
Riot Shield Breaks for Bots$Pref::Server::TT::ShieldBreakBotbooltrueFixes bug where riot shield wouldn't break for bots

Medical 1:
Name                                    Variable                                                 Type   Default  Description
Teams Can Heal Enemies$Pref::Server::TT::MedicHealEnemyboolfalseWhether players can heal people outside of allied Slayer teams
Can Heal Bots$Pref::Server::TT::MedicHealBotsboolfalseWhether bots can be healed

Frog's Weaponry:
Name                                    Variable                                                 Type   Default  Description
Starting 21 Gauge Ammo$Pref::Server::TT::Start21Gaugeint36Self-explanatory
............See server.cs for rest of Starting and Maximum ammo prefs
Max 21 Gauge Ammo$Pref::Server::TT::Max21Gaugeint72Self-explanatory
Vulcan Is Deployable$Pref::Server::FW::VulcanDeploybooltrueEnables right-click to deploy vulcan bipod
Vulcan Slows On Spin Up$Pref::Server::FW::VulcanSlowbooltrueWhether spinning up the vulcan slows you down
Payload Launcher Slows$Pref::Server::FW::PayloadSlowbooltrueWhether taking out the payload launcher slows you down

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