Poll

What weapon would you like first?

Wrench
22 (14.6%)
Pistol
7 (4.6%)
Machine Gun
20 (13.2%)
Shotgun
27 (17.9%)
Grenade launcher
9 (6%)
Chemical Thrower
49 (32.5%)
Crossbow
17 (11.3%)

Total Members Voted: 151

Author Topic: The BioShock Pack Need Scripters!  (Read 49559 times)

Vertigo has been banned for like over a month :I

Well, I guess that's what you get for bragging about spam...

Then How about magnetic switch so for example if you played LittleBigPlanet theres a magnet switch that would be useful for
chain-reactions.

As with Zloff, I am wondering where you are getting the idea that "The BioShock Pack" means "The Anything I Want To loving Suggest Pack." This is a topic for creation of Add-Ons relating to BioShock. If you want things that have no relation to BioShock, please go to a topic on that thing or make your own if none is found.


Saltonstall demands that we also add content from BioShock Infinite as well as the other games! He will send Charles after you with Murder of Crows if you deny his will!

Poopie doodles. I just saw the BioShock Infinite gameplay trailer. I could not believe my eyes, I had to watch it three times before I could grasp the sheer awesomeness of this game. Seriously.
I can't tell what's a scripted event or not, everything just smoothly runs together or something. I'm really at a loss of words.
I saw the shotgun, I'm going to try to model it :D

Poopie doodles. I just saw the BioShock Infinite gameplay trailer. I could not believe my eyes, I had to watch it three times before I could grasp the sheer awesomeness of this game. Seriously.
I can't tell what's a scripted event or not, everything just smoothly runs together or something. I'm really at a loss of words.
I saw the shotgun, I'm going to try to model it :D
  • It's BioShock Infinite.
  • It takes place in the floating city of Columbia.
  • Columbia was created by the US Government to tout its superiority over other countries.
  • The city had a secret purpose, being in relation to a battleship.
  • Due to the above, it was well hated by those it shown itself to.
  • Saltonstall, a politician, is a main antagonist of the game.
  • There are large creatures in the city called Alphas (AKA Handymen).
  • These creatures are powerful, able to lift horses running at full speed, and chuck them with ease.
  • You have abilities called Vigors, and passive abilities called Nostrums.
  • Unstable Nostrums offer 3 different abilities. Once one is chosen, it's permanent.
  • Travel between areas of the city can be accomplished via the Sky-Line, utilizing Sky-Hooks.
  • Sky-Lines will also be the staging area of quick-paced fights in some instances.
  • The player will experience what, at the moment appears to be, hallucinations as he/she passes through the city.
  • Elizabeth, a main character, is able to augment the players abilities to be more powerful. This at her own expense.
  • Elizabeth's only friend, and at the same time jailer, is a giant flying creature called "Him."
  • Throughout the game, Him will try to bring Elizabeth back to captivity from Booker.
  • The game takes place in 1912.
  • Elizabeth was held captive there for 15 years.
  • This sets the cities completion date sometimes before 1897.
  • Due to this, it is long before the discovery of Plasmids and Tonics.

This all not to mention that is seems apparent these people are not as close to genius as Rapturians. So it's not renaming, it's the logical choice to give them a name these peoples would have chosen where as Rapturians would have had no prior knowledge. Also, more notes:

  • Vigors, unlike Plasmids, offer a limited number of uses.
  • This is determined by the power of the Vigor.
  • They are removing the circular selection GUIs.
  • They are giving the player less ability to switch between their weapons, including Vigors, so as to force the player to learn their arsenal instead of ignoring the ones they simply don't like for ones they'd prefer.

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Yes, the gameplay was quite amazing. The bell tower falling over was reportedly a game dynamic, and not actually scripted. They referred to it as a "setpiece moment." The action within the video was also supposed to be the actual gameplay dynamic amp'ed up instead of a set of scripted, unlikely events.

Woo. I think this may be classified as art, it just looks and feels so beautiful. <3
It seems I'm a big fan of the Fallout series, and I'm highly anticipating F:NV. But, I may like this game even more :O!

Woo. I think this may be classified as art, it just looks and feels so beautiful. <3
It seems I'm a big fan of the Fallout series, and I'm highly anticipating F:NV. But, I may like this game even more :O!
* MegaScientifical bites your nose *

EDIT: Oops, meant to post elsewhere. Sorry. Too many blockland tabs open :3



He's banned for 2 weeks, he says.

Dayum.
I'm going to post my finished models in a bit.
Also bump.

EDIT:
* MegaScientifical bites your nose *

Ow, why did you do that? :c
/nosebleed
« Last Edit: October 09, 2010, 01:54:28 PM by TheLegomaster »

EDIT:
Ow, why did you do that? :c
/nosebleed

Because I don't like people associating games. :panda: