How would I add transparent(scope or glass) and/or normal(Metal/camo) textures to a model?
When exporting a material turn on the "Translucent" in exporter options and make sure the .png is transparent.
Thanks, but how do I add a texture onto a poly or several polys in general.Tried it once, and it didn't go so well.
Texture as in image or material as in a color?
UV mapping. That's all I know.
I'll go look for a tutorial...Or better yet, you should make a UV mapping tutorial!But I'm still gonna go look for that tut.
You know how when you make a model, and set it to smooth shading that there's a dark spot in one area/vertex? How do you get rid of that?
Is it a single vertex like a point of an arrow or spear?
Ugh. Just copypasta the sword script, do some remnaming and done. That's what I use.
I tried copying/pasting the sword script, it's definatly the .dts file that's crashing the game.Can you put a download link for YOUR exported .dts file of the .blend?