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Author Topic: BF3 Pack (RTB)  (Read 183857 times)

Some models have oval cylinders which looks really weird, and sometimes you use twelve-sided cylinders when eight or six sides are enough (You really shouldn't use more than eight except when they're quite big). The shells have way too many polygons. How the pistols are held is quite awkward and the hands have wrong aligned polygons (Which causes the lighting errors). Some of the sights are way off. When you're figuring out the eyeOffset for the sights use the console to find the perfect values, then write them into the script. The AN94 sounds just plain horrible. The Scar has a really weird shade of tan in my opinion. Many of the killicons are missing as well as textures. In my opinion you should put all weapons into one add-on. That way you can reduce the overall filesize since you need every texture and sound only one single time. Instead of having identical bullet trail datablocks for each weapon that uses them you could have just one. That also goes for the bullet whiz sound, impact sounds and effects and many more. There are dozens of datablocks that are unnecessary and only incerease your amount of work in case you want to change something.

Btw are you using Milkshape or Blender?

i'm guessing he uses milkshape

Btw are you using Milkshape or Blender?

He's using milkshape.

YES..........YES............. YES


There is a difference between constructive critCIAm and just flaming him, Jelly.

Walter the fact that you don't have enough time is acceptable, but limited time isn't a reason for avoiding bugs that take 5 minutes to fix (Well maybe more since you have a stuff-ton of weapons compared to when I fix mine).

Do you want me to show you how to package? Relating to Gravity Cat, you do. You just used my old formatting for each individual weapon and it annoys me when I have to enable each weapon individually just to have the complete pack. I.E. I download a weapon mod pack for Garry's Mod, I see the word "pack" and figure one click and I have them all in one. Do it like that, it's not hard. Motivating a little time towards something other than new weapons is what you have to do.

You never did send it back to me.

Doesn't matter. By fixing it I made it compare to the Army Man Playertype. Just stop model production for a while and fix these bugs, you're putting too much stress on yourself by pushing out these new weapons and not fixing the old.

Highlighted red is what you need to focus on with 4 eyes instead of two. Figurative language there; please don't grow two more eyes. Please do not ignore what I'm saying, I'm giving you the best of advice you need right now.
« Last Edit: May 17, 2012, 02:21:15 PM by A Twig »

Doesn't matter. By fixing it I made it compare to the Army Man Playertype. Just stop model production for a while and fix these bugs, you're putting too much stress on yourself by pushing out these new weapons and not fixing the old.

Highlighted red is what you need to focus on with 4 eyes instead of two. Figurative language there; please don't grow two more eyes. Please do not ignore what I'm saying, I'm giving you the best of advice you need right now.
Im not ignoring you at all man, I do not plan to have any weapons in the next update. In this update I plan to have:
Better packaging
New AK models (ones that not only look better but are also lower poly)
New damage system
Weapons closer to body
Non-Colliding Glock hands
More CIs


In this update I plan to have:
Better packaging
New AK models (ones that not only look better but are also lower poly)
New damage system
Weapons closer to body
Non-Colliding Glock hands
More CIs
Fixed Iron-Sights
Sounds that don't overlap (Firing sound files and they skip while firing for a while)




Or the M4/M16

M416=HK416 (Notice the 416, this is 5 second logic)