Well, this is the first revision where Blockland decides to crash in the first second it opens.
//-------------------------- 9/10/2012 -- 10:34:30 -----
System & Processor Information:
Mac OS X 10.8.1
4.0 GB RAM
2.5 GHz unknown Mac model (4 cores)
x86 Architecture
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing SSE extensions
Input Init:
Video Init:
Accelerated OpenGL display device detected.
Blockland v21m build 1730
Module Directory: /Users/-/Documents/Blockland
Profile Path: /Users/-/Documents/Blockland
Total Ram: 4096 MB
OS: OSX 10.8.1 r199506
--------- Parsing Arguments ---------
argc = 3
argv[2] =
Parsing command line arguments:
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#A0E241.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#A0E241.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Loading compiled script base/server/defaultMusicList.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1024x768x32@60Hz...
Created new window for GL [1024 x 768].
port = 13908832
Successfully set up AGL windowed support [1024 x 768]
doesn't need to ressurect
saved prefs
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 6630M OpenGL Engine
Version: 2.1 ATI-1.0.25
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
ATI_FSAA
GL_ARB_vertex_buffer_object
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Video::setDevice - activate call done
Video::setDevice - resetting canvas
Resetting Canvas...
OpenAL Driver Init:
OpenAL
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:
Loading compiled script base/client/scripts/allClientScripts.cs.