Author Topic: 2012/10/26 - Obj to Blb Converter  (Read 119178 times)

One can only imagine what kind of awesome bricks phydeoux could be making at this very moment.

(also, 13337th post on this board!)

Besides, I would not consider switching unless I find something I cannot possibly do in Milkshape.
Realistic rendering? Sculpting? Particle systems?

Its not starting damnit.
Whats wrong?

Its not starting damnit.
Whats wrong?
please don't tell me you're actually trying to start the application

please don't tell me you're actually trying to start the application
Uh I am?
EDIT: I caught it saying something about usage:
« Last Edit: November 10, 2012, 08:40:40 AM by padmedog »

you have to export an .obj from another program, then drag it over the blbConverter.exe

you have to export an .obj from another program, then drag it over the blbConverter.exe
Then what?


A BLB file pops out.
A BLB file pops out where?
The blbconverter folder, the place where I converted the .obj?
Agh nvm

A BLB file pops out where?
The blbconverter folder, the place where I converted the .obj?
Agh nvm
In the same folder where the OBJ file is.

Step 1: Find obj.
Step 2: Grab obj.
Step 3: Drag DIRECTLY onto the program.
Step 4: Find original location of obj.
Step 5: Blb is there.

- Put the converter in your Users/username/Documents

- Get an .obj and drag it onto the .exe.

- Once the process is finished, it will be put in your Documents folder, with the extension .blb, and will be put in alphabetical order.


still didnt do a thing i pm'd badspot so he could help

Would it be possible to make doors with this, considering it's just a group of blbs? If so, where would I put the bounds and collision for the CW & CCW model?

Would it be possible to make doors with this, considering it's just a group of blbs? If so, where would I put the bounds and collision for the CW & CCW model?

Yes, you can make doors with this converter. Each state of the door is a different blb, so all you have to do is model and export each state. Collision boxes should be put where the parts are. If you are making a door with a frame, you'll need 5 boxes, one for the door and 4 for the frame.

Yes, you can make doors with this converter. Each state of the door is a different blb, so all you have to do is model and export each state. Collision boxes should be put where the parts are. If you are making a door with a frame, you'll need 5 boxes, one for the door and 4 for the frame.
What about the BOUNDS box? Just put it where the closed part of the door would be in each blb?