Alright, really.I am a moderator on Roblox, are we have kept the division between our two games quite solid for a long time. The comparison is next to nothing. Your game allows for a very high brick count, good detail, and large fun multiplayer maps.Our game allows for lower brick counts, but still multiplayer fun.This is where the similarities end. Blockland allows for very high brick counts, due to the fact that it uses STATIC GEOMETRY.YOUR BRICKS DON'T MOVE.The difference is that OUR BRICKS DO MOVE. That's why you get lag when you have high brick counts. There is not a SINGLE static geometry in Roblox. Not kidding.Now you have made a choice. You either want a multiplayer shooter game, like many others, that you can build good looking cities in. Or, you have chosen to code your own super rocket, built a house and then blown it up many times.You either chose Roblox or Blockland.Whatever choice you make, stay the heck out of each other's forums. Not kidding. Those people who spammed our forums are some of the lowest people in your community, I'm sure, but you still needn't be coming to our game.You struck first. We'll keep that in mind.
:') My song was so epic!
Quote from: oni deku link on September 23, 2007, 06:51:04 PM:') My song was so epic!He speaks the truth.
Quote from: MrDoomBringer on September 23, 2007, 06:49:59 PMAlright, really.I am a moderator on Roblox, are we have kept the division between our two games quite solid for a long time. The comparison is next to nothing. Your game allows for a very high brick count, good detail, and large fun multiplayer maps.Our game allows for lower brick counts, but still multiplayer fun.This is where the similarities end. Blockland allows for very high brick counts, due to the fact that it uses STATIC GEOMETRY.YOUR BRICKS DON'T MOVE.The difference is that OUR BRICKS DO MOVE. That's why you get lag when you have high brick counts. There is not a SINGLE static geometry in Roblox. Not kidding.Now you have made a choice. You either want a multiplayer shooter game, like many others, that you can build good looking cities in. Or, you have chosen to code your own super rocket, built a house and then blown it up many times.You either chose Roblox or Blockland.Whatever choice you make, stay the heck out of each other's forums. Not kidding. Those people who spammed our forums are some of the lowest people in your community, I'm sure, but you still needn't be coming to our game.You struck first. We'll keep that in mind.WAIT!HELP ME!WHICH PORTS DO I FORWARD TO PLAY THIS GAME?
Quote from: Spartan300 on September 23, 2007, 06:51:48 PMQuote from: MrDoomBringer on September 23, 2007, 06:49:59 PMAlright, really.I am a moderator on Roblox, are we have kept the division between our two games quite solid for a long time. The comparison is next to nothing. Your game allows for a very high brick count, good detail, and large fun multiplayer maps.Our game allows for lower brick counts, but still multiplayer fun.This is where the similarities end. Blockland allows for very high brick counts, due to the fact that it uses STATIC GEOMETRY.YOUR BRICKS DON'T MOVE.The difference is that OUR BRICKS DO MOVE. That's why you get lag when you have high brick counts. There is not a SINGLE static geometry in Roblox. Not kidding.Now you have made a choice. You either want a multiplayer shooter game, like many others, that you can build good looking cities in. Or, you have chosen to code your own super rocket, built a house and then blown it up many times.You either chose Roblox or Blockland.Whatever choice you make, stay the heck out of each other's forums. Not kidding. Those people who spammed our forums are some of the lowest people in your community, I'm sure, but you still needn't be coming to our game.You struck first. We'll keep that in mind.WAIT!HELP ME!WHICH PORTS DO I FORWARD TO PLAY THIS GAME?Spartan, you don't need to forward any ports in order to play the game.
Alright, fine.Make a rocket weapon in under 50 lines of code.