Author Topic: The Forgettable Dungeon: Early Access Release  (Read 408455 times)

that animation is really rad
also i'm guessing you were planning for this enemy or a variant to do this:

I think he either rotates a little too far to his left when the ball returns, or returns to "neutral" a little too fast.

Yeah I fixed this, it kind of lost the feeling of weight with that last part.

that animation is really rad
also i'm guessing you were planning for this enemy or a variant to do this:


Yeah for sure, his alt attack he even spins in twice around.

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Here's the final animation, the alt version.



Ignore the red box I accidentally had debug hitbox rendering on.


He was certainly fun to make, on to the next thing on the giant todo list o.o

i dunno if that's intentional, but he tilts around in some weirdass diamond shape instead of a circle and it looks a bit odd.

It was just easier to key frame in a diamond rather than a full circle, I may change it in the future but it's not too high priority right now with the other changes I need to do.

The hit box seems bigger then it should...

It would be funny if there are chances a enemy spawns that looks like link and the he starts throwing pots you.

The hit box seems bigger then it should...

Yeah it was still using the default player sword hitbox size, I just toned it down.

It would be funny if there are chances a enemy spawns that looks like link and the he starts throwing pots you.

Right now every monster has a chance of picking up an pot or whatever to throw at you, but an enemy that only does that would be funny.


So right now I need to fix up some core gameplay issues relating to locking doors and the spawning of monsters and objects in rooms, once I get that stuff done I'm going to be ready to do another public test to make sure nothings too broken.

So right now I need to fix up some core gameplay issues relating to locking doors and the spawning of monsters and objects in rooms, once I get that stuff done I'm going to be ready to do another public test to make sure nothings too broken.
Sweet!
well, take your time, though how long would this take if I may ask
also what is there to play through, like levels and mechanics so I know what to expect
or is there everything that you've shown off up to this point

Remember when we made a stack of like 5 people with Rotondo on top and then threw him on top of the level barrier? Fun times... Looking forward to the next test!

Remember when we made a stack of like 5 people with Rotondo on top and then threw him on top of the level barrier? Fun times... Looking forward to the next test!
I anticipate plenty of murders now that you can throw another player down a hole.

Remember when we made a stack of like 5 people with Rotondo on top and then threw him on top of the level barrier? Fun times... Looking forward to the next test!
https://www.youtube.com/watch?v=2NfOpsTts8U&t=5m28s

Sweet!
well, take your time, though how long would this take if I may ask
also what is there to play through, like levels and mechanics so I know what to expect
or is there everything that you've shown off up to this point

I'm probably going to be super busy this weekend, but if I'm not maybe then. If not next week for sure.

We're going to be stress testing the first level set with the dungeon, so 2 levels plus the boss. Then once things seem to be working we're going to include the jungle as well.

Remember when we made a stack of like 5 people with Rotondo on top and then threw him on top of the level barrier? Fun times... Looking forward to the next test!

That was a really good time lol, I can't believe that stayed in the game for so long.

I anticipate plenty of murders now that you can throw another player down a hole.

Yeah I don't know what to do about that, right now you can only pick up your teammates if they're not moving or attacking so that's good at least.

https://www.youtube.com/watch?v=2NfOpsTts8U&t=5m28s

Love these videos you got, really helpful to look at the game from other peoples perspectives.

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Not sure if these are going to be staying in the game but I added alt attacks for the breakable/throwable stuff, this is going to eventually lead into items like enemy dropped weapons that deteriorate.



The idea is inspired by old beat 'em up games. Basically you choose between having one shot to use it at a range safely plus more damage, or slightly less damage up close but more hits most of the time.

Certain items should deal debuffs to foes when the alt attack is used

The idea is inspired by old beat 'em up games. Basically you choose between having one shot to use it at a range safely plus more damage, or slightly less damage up close but more hits most of the time.
You're going to have to have at least one occurrence of "BARF!" now.

How many players are going to be allowed on the public test?