when using a trap staff against the shell things, when they're as a shell it makes them vulnerable to attack anyway
same with the big red dudes when they'd normally block. dont know if this is intentional but it's SUPER helpful.

weird film over the trapdoor
I'll look into the trap staff stuff, but I think that might be a good mechanic.
The weird film over the trap door is the dungeon, I need to regenerate it when the exit is placed.
Thanks for the report.
GeForce GTX 750 Ti
http://i.imgur.com/5UQFpYl.jpg http://i.imgur.com/8F8wii4.jpg
EDIT:
My texture pack seems to be the problem.
http://imgur.com/a/G7zNf
Yeah the floor needs to have transparency for the reflections to work, this allows people to have randomized tiles with transparency if they so choose.
Also seeing your texture pack made me realize that I never re-implemented the randomized textures.
I'm wondering if I should just randomly switch between all 5 tiles or apply some weights to them.
Perhaps 1-3 are the same randomize chance, then 4 and 5 are much rarer. We could also make it so they only appear on odd or even, I'll make these a setting so we can mess around with things more.
But yeah, I like your texture pack so far.
-whenever something tries hovering over to you when next to a brick, it makes a spam of sounds because it hits the brick repeatedly or something
-i think a boomerang got stuck in a wall when an enemy was throwing it at me http://prntscr.com/aa25vx
-When boomerang returns, it goes through locked doors and enemies until it hits a wall (Triggered an angry merch for me :^( )
also i guess im really unlucky or really bad because i cant get to the boss door
before i used to get to the ice world every single run
idk
- What do you mean by something, like any object is making the bounce effect constantly when close to a wall?
I did add a bounce sound to this update, so it's likely to cause some problems.
- I'll fix this in the next update, but I like that it goes through enemies constantly. Makes it riskier and entertaining.
- It might be the framerate screwing you, or the visibility. I still need to tweak things a lot to get them to good visibility while stil looking cool.
I also messed around with adding debris bouncing sounds using bushidos sfx, it turned out to be a bit weird but I left it in as a variable if you guys are curious.
$debrisSoundTest = 1;
That'll enable it.
Edit: If someone could post the kickstarter update to the forgettable dungeon subreddit I'd appreciate it... I really dislike reddits self promotion rules :(