Author Topic: The Forgettable Dungeon: Early Access Release  (Read 419715 times)

https://youtu.be/oL8f-1FOEp4

OBS kinda broke on me so I apologize for the appalling quality in advance.

The blindness potion worked for me, but the effect wasn't actually dark enough to be really negative.

You need to make the disco zone a possible area now, with that lighting system it would look amazing.

Yeah that'd be really fun, just need to think of a super secret way to do that.

https://youtu.be/oL8f-1FOEp4

OBS kinda broke on me so I apologize for the appalling quality in advance.

Oh woops, I did not think of making blindness work in no lighting mode.

Thanks, not sure the best way to make that work hmm.

The blindness potion worked for me, but the effect wasn't actually dark enough to be really negative.

Yeah it should work in full lighting mode, it should be pretty dark without being pitch.

If you can get a screenshot of you using it I'd appreciate it.

You can cheat spawn a blindness potion by doing:

cheatSpawnItem( blindnessPotionItem );

in the console.

Eventually I have to put this behind a cheat mode option when I add in cheevos and what not, but for now it's useful for people to test stuff.

cheatSpawnItem( blindnessPotionItem );
blindPotionItem* :p

Anyways, the effect overall looks good but it really does not seem dark enough to actually hinder you.
http://justfilehosting.space/download.php?f=oqwvm&name=2016-02-29_20-20-50.mp4

The wand that turns stuff into turkey will one-hit bosses.

The wand that turns stuff into turkey will one-hit bosses.
been recorded more than a few times - i guess rotondo still hasn't decided how to fix that.

blindPotionItem* :p

Anyways, the effect overall looks good but it really does not seem dark enough to actually hinder you.
http://justfilehosting.space/download.php?f=oqwvm&name=2016-02-29_20-20-50.mp4

Thanks, I need to make this a bit darker without it making you completely blind.

The wand that turns stuff into turkey will one-hit bosses.

Crap, I keep forgetting about this I need to fix this for the next patch.

Thanks, I need to make this a bit darker without it making you completely blind.

Crap, I keep forgetting about this I need to fix this for the next patch.
maybe just overlay a really strong vignette/tinted PNG? or have you tried this and it looks bad?


maybe just overlay a really strong vignette/tinted PNG? or have you tried this and it looks bad?

Yeah a vignette overlay would work great for the non lighting mode.

Reflections not working
http://pastebin.com/a1zVx14u

Can I get a pic of how things look?

It's enabled in the options menu right?

Also what graphics card do you have, ( I should really make this info print into the console ), it's possible some graphics cards don't work the same way with the stencil buffer.

when using a trap staff against the shell things, when they're as a shell it makes them vulnerable to attack anyway

same with the big red dudes when they'd normally block. dont know if this is intentional but it's SUPER helpful.



weird film over the trapdoor
« Last Edit: March 01, 2016, 05:59:46 PM by hodot »

Can I get a pic of how things look?

It's enabled in the options menu right?

Also what graphics card do you have, ( I should really make this info print into the console ), it's possible some graphics cards don't work the same way with the stencil buffer.
GeForce GTX 750 Ti
http://i.imgur.com/5UQFpYl.jpg http://i.imgur.com/8F8wii4.jpg

EDIT:
My texture pack seems to be the problem.
http://imgur.com/a/G7zNf
« Last Edit: March 01, 2016, 07:04:03 PM by Emgiell »

GeForce GTX 750 Ti
http://i.imgur.com/5UQFpYl.jpg http://i.imgur.com/8F8wii4.jpg

EDIT:
My texture pack seems to be the problem.
http://imgur.com/a/G7zNf
All you need is transparency. Pretty good textures tho.

-whenever something tries hovering over to you when next to a brick, it makes a spam of sounds because it hits the brick repeatedly or something
-i think a boomerang got stuck in a wall when an enemy was throwing it at me http://prntscr.com/aa25vx
-When boomerang returns, it goes through locked doors and enemies until it hits a wall (Triggered an angry merch for me :^( )
also i guess im really unlucky or really bad because i cant get to the boss door
before i used to get to the ice world every single run
idk


when using a trap staff against the shell things, when they're as a shell it makes them vulnerable to attack anyway

same with the big red dudes when they'd normally block. dont know if this is intentional but it's SUPER helpful.



weird film over the trapdoor

I'll look into the trap staff stuff, but I think that might be a good mechanic.

The weird film over the trap door is the dungeon, I need to regenerate it when the exit is placed.

Thanks for the report.

GeForce GTX 750 Ti
http://i.imgur.com/5UQFpYl.jpg http://i.imgur.com/8F8wii4.jpg

EDIT:
My texture pack seems to be the problem.
http://imgur.com/a/G7zNf

Yeah the floor needs to have transparency for the reflections to work, this allows people to have randomized tiles with transparency if they so choose.

Also seeing your texture pack made me realize that I never re-implemented the randomized textures.

I'm wondering if I should just randomly switch between all 5 tiles or apply some weights to them.

Perhaps 1-3 are the same randomize chance, then 4 and 5 are much rarer. We could also make it so they only appear on odd or even, I'll make these a setting so we can mess around with things more.

But yeah, I like your texture pack so far.

-whenever something tries hovering over to you when next to a brick, it makes a spam of sounds because it hits the brick repeatedly or something
-i think a boomerang got stuck in a wall when an enemy was throwing it at me http://prntscr.com/aa25vx
-When boomerang returns, it goes through locked doors and enemies until it hits a wall (Triggered an angry merch for me :^( )
also i guess im really unlucky or really bad because i cant get to the boss door
before i used to get to the ice world every single run
idk

- What do you mean by something, like any object is making the bounce effect constantly when close to a wall?
I did add a bounce sound to this update, so it's likely to cause some problems.

- I'll fix this in the next update, but I like that it goes through enemies constantly. Makes it riskier and entertaining.

- It might be the framerate screwing you, or the visibility. I still need to tweak things a lot to get them to good visibility while stil looking cool.



I also messed around with adding debris bouncing sounds using bushidos sfx, it turned out to be a bit weird but I left it in as a variable if you guys are curious.

$debrisSoundTest = 1;

That'll enable it.

Edit: If someone could post the kickstarter update to the forgettable dungeon subreddit I'd appreciate it... I really dislike reddits self promotion rules :(
« Last Edit: March 01, 2016, 07:41:25 PM by Rotondo »