Author Topic: The Forgettable Dungeon: Early Access Release  (Read 341672 times)

Posted an update on the Kickstarter with new development stuff, lots of gifs:

https://www.kickstarter.com/projects/rotondo/forgettabledungeon/posts/1888223


That's a pretty neat transition effect, it's simple, but effective

What happens when you go through a doorway that's on a different side of the screen?

yesssssssssssss all of this looks like good stuff

i didn't have high hopes for a while but man ur back and its clearly not dead in the water and all the new stuff looks really really good so hell yeah i'm back on the hype train




Put out an update to the beta.

Lots of changes, more info tomorrow.

Might be some weirdness due to memory corruption.


Now is a great time to for those who like to play "Find the difference".
« Last Edit: June 08, 2017, 12:09:52 AM by Rotondo »

hopefully that's computer memory corruption and not your memory corruption

Beta patch notes: http://steamcommunity.com/games/ForgettableDungeon/announcements/detail/1336854469201447070

Kickstarter update will be out sometime with some more wordings.


Kickstarter update out:

https://www.kickstarter.com/projects/rotondo/forgettabledungeon/posts/1908377

Has a bit more info on some stuff, along with this gif of the pocket inventory working:


i like how neatly u drop them

is that just to display the inventory, or does it actually drop to the ground?

would be kind of funny if inventory worked kind of like in homestuck, where it was like a stack/queue or whatever and you had to drop stuff to get to what you want

how about shows inventory in top corner and you can only hold up to howevermany items

is that just to display the inventory, or does it actually drop to the ground?

would be kind of funny if inventory worked kind of like in homestuck, where it was like a stack/queue or whatever and you had to drop stuff to get to what you want

It actually drops to the ground. It's a really funny inventory system, but it might be worth it to be more conventional in the long run.

how about shows inventory in top corner and you can only hold up to howevermany items

Yeah I definitely want to have some indication of either how many items you have, or at least show a button prompt if you can currently store it.