Decided on another area to work on--
Shaven Hill Caves
It's pretty much going to be a giant labyrinth, that is linked to the main quest, and will have some side quests set in it.
The zombie threat will be low, due to the design of the area.
In comparison to style, those who remember the Mutalid Caves will be familiar with how it all looks.
So, two areas are confirmed.
Labs, and Caves.
How will they all connect to eachother? I'm not sure yet.
So far, I haven't had too many ideas on how to do the overworld, I kind of want to make it a huge-ass open map, but that'd really toll people whose computers aren't so great-- including mine. Toward the end of the Bluzone, I actually had the area warps all worked out in a way that didn't smother or spam you-- it worked effectively and efficiently.
BUT YEAH
I'VE STARTED WORK ON A NEW AREA
IT'S A MAZE
AND IT LOOKS LIKE A CAVE
AND IT WILL HAVE SCARY AMBIENT SFX
WOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOO