Past topics:
1 2 E 3You are in front of an infinitely tall and long brick wall. Behind it is a thing called the "AMULET OF AWESOMELY AWESOME AWESOMENESS", and you want it. Unfortunately, it's right behind the wall. So, you made a decision. A titular decision.
You must destroy the wall.
You post an attack action, I hit random.org to determine the outcome:
1 (epic fail): You mess up spectacularly horribly, and I flip a coin to determine your fate: 1 means you perish and must be revived (more on that later), 2 means you survive.
2 (kinda fail): You fail your action.
3 (kinda success): You satisfy your action a bit.
4 (success): Your action is precisely fulfilled.
5 (great success): Your action is a spectacular success.
6 (overshot): Your action is bafflingly bested and I roll again to see what comes out of it.
- If I second-roll 5, you are sent into "rage" and your attacks are strongr for 5 turns.
- If I second-roll 6, and THEN roll 5+, you get into "uberrage" and your attacks are a guaranteed roaring success, even more so than rage, for 3 turns. Then you perish.
If you perish, you can roll for revival. The minimum number declines over time. Or, you can try to revive someone else for a minimum that's lower by 1.
You can summon things to aid you, but you need a minimum of 5 rolled to succeed in summoning it.
If you summon and roll a 6, the second roll is counted as a first attack roll, and so on.
That's pretty much it.
The pleasure of being cummed inside
WALL HP: 1,000,000