Author Topic: Game Design Megathread  (Read 557309 times)


Quick question, should I continue to work with Game Maker Studio or start to learn C++? I want to learn C++ early so I can be able to make a game not bound by the limitations of GM:S, but I heard it's pretty complex.

Quick question, should I continue to work with Game Maker Studio or start to learn C++? I want to learn C++ early so I can be able to make a game not bound by the limitations of GM:S, but I heard it's pretty complex.
learn javascript


I don't see why not
if he wants something easier than C++ but more flexible than game maker, javascript seems like a decent choice to me
and if you absolutely only wanted to learn a language to make games, then js could probably still work as a stepping stone, because there's stuff like craftyjs, or impact if you wanna spend $100

plus if he ever decides to do a little bit of web development then he'll already have javascript experience

javascript has a variety of uses i would highly recommend it

Quick question, should I continue to work with Game Maker Studio or start to learn C++? I want to learn C++ early so I can be able to make a game not bound by the limitations of GM:S, but I heard it's pretty complex.
you'll never know until you try right


super wip mouse shooter im making for fun

Quick question, should I continue to work with Game Maker Studio or start to learn C++? I want to learn C++ early so I can be able to make a game not bound by the limitations of GM:S, but I heard it's pretty complex.
if you want to take the easy way out learn game maker studio
but with patience and study and practice c++ will take you farther than game maker ever will. in terms of quality and career (assuming this is what you want to do)

but with patience and study and practice c++ will take you farther than game maker ever will. in terms of quality and career (assuming this is what you want to do)
not necessarily. it's all a means to an end, and the quality of the end is all about the effectiveness of and proficiency with the means. C++ has no automatic advantage for the general purpose of game design other than its speed and low level. you're just as well-off using an engine that someone else already made so long as you can use it effectively for your intended result.

A Great Game Designer can work under stressful engine conditions and limits to create good games.

A game is made by the designer, not by the engine. Not even the world's best engine can save a Game Designer and make them any better.

A Great Game Designer can work under stressful engine conditions and limits to create good games.

A game is made by the designer, not by the engine. Not even the world's best engine can save a Game Designer and make them any better.
qft

not necessarily. it's all a means to an end, and the quality of the end is all about the effectiveness of and proficiency with the means. C++ has no automatic advantage for the general purpose of game design other than its speed and low level. you're just as well-off using an engine that someone else already made so long as you can use it effectively for your intended result.
well there are plenty of engines that you can use that require you to program in c++

well there are plenty of engines that you can use that require you to program in c++
UE4 doesn't require it, but it can use it if you'd like, and it's probably more flexible than blueprints
and UE4 is great + affordable so.....

well there are plenty of engines that you can use that require you to program in c++
As a language, it's good to know C++.

Doesn't imply it's good to always program in it. There will always be varying conditions in which one should use it over other languages.