Have I told you guys how nerve-racking it is? Major Project is this year. That's 1 year to make something that gets marked by a bunch of people I don't know with criteria I don't know and that I then get to sell. And instead of thinking "Hey, I just want to make something I can learn from which is personally cool", all I can think about is "forget, I have to make something loving incredible that's going to outdo games like Super Meat Boy and Braid, and if I don't I'm going to be so disappointed with myself." Goddam narcissism.
I did a feasibility study on my Cluedo variant. I have to bin it for later. It's too big, and there's not enough time or people.
It's horrible since I'm not even a programmer, and yet I'm still better than everybody else at my college. And now I'm torn between doing something gameplay-oriented or story-oriented.
I think part of the reason I'm stressing over this is because this my career; there's no major studios to turn to, and I can't just move to America or Sweden. I'm pretty much locked into be an indie in a place where the market is stuff.
Let's just hope this alcohol gets stronger soon.