Obviously, it's ridiculous to assume I'm going to be an instant success. I'm anticipating completely failure with 0 downloads, but I'm still holding a bit of hope that I might be able to draw a bit of quick cash (I wanted to release this game for free without advertising, but my situation is becoming dire and I need to find places to pay my bills). I just don't want to make so much money that I start having to deal with legal fees and taxes.
This third iteration of the game has playtested well in digital form. I'll be refining it and taking it to a proper playtesting event next week (hopefully, otherwise it could be one or two extra weeks before I get large-scale feedback). Again, it's a casual game, but I think it'll be nice for when you're stuck on an hour-long bus ride when you can't sleep. I'll post screens when I'm not embarrassed by the poor UI layouts I have so far.