Author Topic: Super Creeper - Mr. Wallet's hit survival gamemode is back!  (Read 27129 times)

Does creep spread through bricks that have raycasting disabled?
It use to when the creeper gamemode was first made a long time ago.
It's great for making little passages that are only for creeper to spread through.
That's obviously not possible.

Does creep spread through bricks that have raycasting disabled?
It use to when the creeper gamemode was first made a long time ago.
It's great for making little passages that are only for creeper to spread through.
Nope

The server's back. CreepKill upgrades now cost 10x more, but they save when you leave the game - even if the server restarts. This uses the old MASSY system that I made for Wild West RPG.
« Last Edit: November 17, 2013, 08:29:36 AM by chrisbot6 »

guys i think the creeper is smarter than we take it for

one time i was on the server and somebody was like "OMG CREEPER IN VENTS" so i went in the vents and I was like "there ain't no creeper in here" then BAM it came out of nowhere and killed me

second time i walked under one of those big-open doorways and immediately the creeper came down and got me at the right time.

That's obviously not possible.
Obviously it is, since the old mod did it.


It's not possible to place bricks inside other bricks.
That's strange, since the old mod did it. Go download it and see for yourself.

And "minor"? A "few changes"? I'm trying to add 6 new items, a shop system, a map cycling script, some AI fixes and some additions, all while holding off the bugs and flaws that the original mod had. I've removed some prefs and added new ones.
A "few changes"

That's strange, since the old mod did it. Go download it and see for yourself.
Ok let me clear things up.

At some point between v13 and v21, Badspot added a feature to the game to not add a collision box to bricks with other bricks. This was after the creeper mod went out of fashon. (?) What this meant was that bricks placed in other bricks were no longer detectable by containerBoxSearches.

You'll notice if you try to run the old mod and get creeper to grow through a brick, it will - and then it will keep growing through the brick. In the exact same spot. Until your game nearly crashes from looking at it. Until recently, this version also did that. This means that a lot of older creeper maps that use this mechanic no longer wo-

Wait.

I've literally just remembered I already wrote a two-paragraph post about this. Why am I doing it again? Read the first one:
Okay so the mod had this really wierd bug where it couldn't detect creeper bricks that had grown through non-raycasted bricks anymore. This meant it kept trying to grow through the bricks in question CONSTANTLY - within 10 minutes there are like 20 1x1s clogging up my 2x2 vent cover, all placed in the same area because engine changes since v15 mean the creeper can't detect it's own bricks anymore if they're placed on top of others. This also makes it impossible to eradicate the creeper properly because the last brick can't be hit by any sort of projectile or raycast.

The only way to fix this problem is use $Typemasks::FxDTSBrickAlwaysObjectType instead of $Typemasks::FxDTSBrickObjectType. This means creeper can't grow through non-raycasted bricks anymore but it couldn't anyway because of the above bug. So some old creeper maps (Anybody's Factory, Awasp's Sewer etc.) will have to be redone in some areas to work with the new version. Sorry about that.

Anyway, back to mapping. I realize I've probably announced the server too early, so I'm locking this for now.
« Last Edit: November 17, 2013, 11:49:32 AM by chrisbot6 »


there's 2 drama's about people blocking other people

this is why you don't have really tight hallways

fix it please

I'm working on a map currently, it's one of the old ones. It wont be exact, but it's similar.

there's 2 drama's about people blocking other people

fix it please
Lab map is being redone, and we're working on two others.

If you play often you'll know that we sometimes load maps onto the server to mass-test. You haven't seen the ones we're working on.

That bastard sounds like fun.

Busted anti-creepvault map is coming along nicely:
http://imgur.com/a/NHOro

oh my god OPEN THE forget UP

this looks fun :c