Author Topic: Space Engineers (Bug Fixing Period)  (Read 185459 times)

Keen's forums community is true stuff

seriously what is the point of removing yes/no topics

I saw the topic but they just don't allow anything about it

there should be exceptions

Even though I haven't found a practical use yet, this gears mod is awesome


instead of the huge connector, use an ejector

it's only 1x1x1 and can throw out minerals just fine

Aye man, just saw that. Will do next time.

I think ill post pics of the ship tomorrow.

Keen's forums community is true stuff

seriously what is the point of removing yes/no topics

I saw the topic but they just don't allow anything about it

there should be exceptions

It's a hug box for sure, I just stick to the modding section.

That gears mod would be an awesome tool for extending parts when pistons would look ugly.

New update is useless. Doesn't even need to be posted on here...

New update is useless. Doesn't even need to be posted on here...
I seriously hope you're trolling

oh sweet, its blueprints. a bit underwhelming but they said they'll actually work on making it work for survival which I've always wanted. eventually the stuff we make in creative can actually be used in survival, so thats cool.

Quote
Summary
Blueprints have been added in Space Engineers. Players can now save their ship or station on a blueprint and paste it into their game. This was one of the most demanded features by the community, so we feel happy that it is finally in the game. We hope that players will enjoy this as well.
Blueprints can also be uploaded and shared on Steam Workshop. They work only when copy/paste is enabled. At the moment, blueprints can be used only in creative mode, but later in the future they will be added for survival as well. Welders (both ship and character) will be able to 'place' blocks according to blueprints.

https://www.youtube.com/watch?v=l0miB57itm4

Features
- Blueprints (F10, Ctrl+B)

Fixes
- fixed reduced distance for placing objects in survival mode
- fixed issue when a dead player could still remotely control ships
- fixed ore detector showing ore when owned by someone else
- fixed mod api enums not allowed
- fixed crash when changing ownership
- fixed mod api - 147 script error due to 'the process cannot access the file because it is being used by another process'
- fixed roosterpit lockout after RCing a ship
- fixed hand tools not working after RCing a ship
- fixed colour palette resetting


oh sweet, its blueprints. a bit underwhelming but they said they'll actually work on making it work for survival which I've always wanted. eventually the stuff we make in creative can actually be used in survival, so thats cool.



Nice. You have any idea if they will make survival more interesting?

Like add npcs, or uhhh... some missions? I'd wish it wouldn't be so multiplayer focused.

I seriously hope you're trolling
Not at all actually. This is a the most underwhelming update they ever released.

they need to implant something like blockland's build trust system

that Q&A with the devs was out of control, almost laughable at

Wish they would optimize a lil so I can play for more than 30 minutes at a time :c

Not at all actually. This is a the most underwhelming update they ever released.
It's far from useless.

Although I'm wondering what happened to the shipyards the beta testers leaked images of a while ago.





I made this

second image is more recent than first

[img ]http://cloud-4.steampowered.com/ugc/545258048672985569/E25EE6BB373EC11B5ED73976FB2E2115AB86B5E6/[/img]

[im g]http://cloud-4.steampowered.com/ugc/545258048672987169/9DB559C71D46411E3DAEEF2C125BC22D1FB41E35/[/img]

I made this

second image is more recent than first
Ah, the old washed-in-colors white blocks. Good times.
Wait, that was like 5 weeks ago. You're retarted, AtlasBlue.